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Caravel Forum : DROD RPG Boards : RPG Feature Requests : Run Default Script
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hyperme
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icon Run Default Script (+1)  
Currently, if you add scripting commands to an NPC set to a custom one, they override the default script. This makes sense. However, you have to redefine any default varibles and beheviors the custom NPC might have. So it would be nice to be able to run a custom NPC's default script from regular scripting.

This would also be useful if you want to make somekind of monster that guards certain areas, which are different based on rooms. (Yes, _MyScript varibles exist, but they only allow a fixed are for each monster.)

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03-01-2012 at 06:17 PM
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