mrimer wrote:
I don't get it. Why would you have to start over if you missed a hidden room?
As far as I can tell, if a hold is marked "
You and Masters"
, you must do one of two things to earn access rights:
1) Find all hidden rooms in a *single* playthrough and then conquer the hold. This opens the hold for editing permenantly, until the hold itself is updated with any new secrets.
2) Conquer the hold, and then save a game that has all secrets explored. So long as you possess this save game, you are allowed to edit the hold. If the save game is deleted before you conquer the hold with it, then you will lose access rights.
This is a markedly different system from TCB in being considered to have *mastered* a hold. I do realise that RPG Hidden Rooms are essentially a different mechanic to TCB Secret Rooms, but this is what's being discussed here.
EDIT: I made a few mistakes when experimenting with this: for one thing, I wasn't making sure I left Hidden Rooms to 'conquer' them, since I was reasoning that 'conquering' didn't have much meaning in DROD RPG.
So, as long as all Hidden Rooms are *conquered* in your saves, you gain editing rights. But if you delete those saves, you lose editing rights. You couldn't really delete saves in TCB, but here, cleaning up save games can lead to unhappy accidents.
Also, 1) isn't quite right - it seems that conquering the hold is its own autosave, so it counts in the "
all hidden rooms in your saved games"
thing. You can't delete this hidden autosave yourself, but if you conquer the hold *again*, it's overwritten with your new autosave. So if you conquer it with less than 100% secrets, you'd lose editing rights unless you have the missing hidden rooms in your other saves.
[Last edited by TFMurphy at 09-24-2008 02:49 AM]