Announcement: Be excellent to each other.


Caravel Forum : DROD RPG Boards : RPG Feature Requests : Friendlier secrets display
New Topic New Poll Post Reply
Poster Message
Fafnir
Level: Smiter
Avatar
Rank Points: 315
Registered: 11-05-2004
IP: Logged
icon Friendlier secrets display (0)  
On conquering a hold in DROD, the Restore screen changes to show the number of secrets remaining on each level. In DROD RPG, it instead changes to show the number of secrets remaining in the entire hold, which is slightly harder to work with! ;) Is this a conscious design decision, or would it be possible to get something more informative added (like the number of secrets remaining on the current level of the save file)?

____________________________
Stupidity kills.
Absolute stupidity
Kills absolutely.
09-14-2008 at 12:15 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
RoboBob3000
Level: Smitemaster
Avatar
Rank Points: 1960
Registered: 10-23-2003
IP: Logged
icon Re: Friendlier secrets display (+1)  
I second this in a big way, though I realize it's probably a design choice.

One question I was struck with after completing the game: Am I going to have to start over entirely if there were secrets I missed? That's a bummer for the player.

If so, are HA's going to enforce that all secrets in a quest be accessible in a single play-through? That's going to be a bummer for the architect.

____________________________
http://beepsandbloops.wordpress.com/
09-17-2008 at 07:14 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
zex20913
Level: Smitemaster
Avatar
Rank Points: 1721
Registered: 02-04-2003
IP: Logged
icon Re: Friendlier secrets display (0)  
I would assume (and this IS pure stipulation) that the official hold will be the base of most, if not all, of gameplay decisions that affect the HA.

Backtracking has already been discussed, and I'm sure this will too. Right now, based upon what I've seen of Tendry's Tale, I'd personally be leaning toward your player-bummer. Again, not an official decision, mind you.

____________________________
Click here to view the secret text

09-17-2008 at 12:30 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
RoboBob3000
Level: Smitemaster
Avatar
Rank Points: 1960
Registered: 10-23-2003
IP: Logged
icon Re: Friendlier secrets display (0)  
Well, I didn't pose it as an either/or thing. If all secrets need to be found in a single playthrough (as opposed to the count being managed TCB-style), that will be tough on players (who have no way of knowing when they've rendered a secret impossible) and tough on architects (who will have to design the quest in such a way that includes no choice between collecting secret A or collecting secret B).

____________________________
http://beepsandbloops.wordpress.com/

[Last edited by RoboBob3000 at 09-17-2008 04:52 PM]
09-17-2008 at 04:52 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
mrimer
Level: Legendary Smitemaster
Avatar
Rank Points: 4938
Registered: 02-04-2003
IP: Logged
icon Re: Friendlier secrets display (0)  
RoboBob3000 wrote:
One question I was struck with after completing the game: Am I going to have to start over entirely if there were secrets I missed? That's a bummer for the player.
I don't get it. Why would you have to start over if you missed a hidden room?

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
09-19-2008 at 12:01 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
TFMurphy
Level: Smitemaster
Rank Points: 3091
Registered: 06-11-2007
IP: Logged
icon Re: Friendlier secrets display (0)  
mrimer wrote:
I don't get it. Why would you have to start over if you missed a hidden room?

As far as I can tell, if a hold is marked "You and Masters", you must do one of two things to earn access rights:

1) Find all hidden rooms in a *single* playthrough and then conquer the hold. This opens the hold for editing permenantly, until the hold itself is updated with any new secrets.
2) Conquer the hold, and then save a game that has all secrets explored. So long as you possess this save game, you are allowed to edit the hold. If the save game is deleted before you conquer the hold with it, then you will lose access rights.

This is a markedly different system from TCB in being considered to have *mastered* a hold. I do realise that RPG Hidden Rooms are essentially a different mechanic to TCB Secret Rooms, but this is what's being discussed here.

EDIT: I made a few mistakes when experimenting with this: for one thing, I wasn't making sure I left Hidden Rooms to 'conquer' them, since I was reasoning that 'conquering' didn't have much meaning in DROD RPG.

So, as long as all Hidden Rooms are *conquered* in your saves, you gain editing rights. But if you delete those saves, you lose editing rights. You couldn't really delete saves in TCB, but here, cleaning up save games can lead to unhappy accidents.

Also, 1) isn't quite right - it seems that conquering the hold is its own autosave, so it counts in the "all hidden rooms in your saved games" thing. You can't delete this hidden autosave yourself, but if you conquer the hold *again*, it's overwritten with your new autosave. So if you conquer it with less than 100% secrets, you'd lose editing rights unless you have the missing hidden rooms in your other saves.

[Last edited by TFMurphy at 09-24-2008 02:49 AM]
09-19-2008 at 12:16 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
halyavin
Level: Delver
Rank Points: 52
Registered: 02-20-2006
IP: Logged
icon Re: Friendlier secrets display (-1)  
Interesting investigation. I prefer third option to obtain access rights though O:- .
10-01-2008 at 12:36 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD RPG Boards : RPG Feature Requests : Friendlier secrets display
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.