Rabscuttle wrote:
My first feeling is that I don't think there should necessarily be a scorepoint at the hold's end. Maybe remind the architect on submission that there are no scorepoints, but it shouldn't be a requirement. A hold with a very tight path through will have little or no variation in the final score. That is boring.
For a easy but tight hold, sure. If I've just struggled through a maze which has dozens of monsters and only one (non-obvious) solution, I think I'd rather like it acknowledged even if my score ends up being the same as everyone else who prevailed.
Would you want high scores disabled on a long, perfectly tight timer room in original DROD just because everyone will finish with exactly 345 moves, or not at all?
Having a scorepoint would be ideal, but I don't think it should be hardwired to any particular point (the end of hold could come after a trivial epilogue using a diffrent character with their own seperate stats).
Warning architects they've neglected to add a scorepoint but not forcing them to add one, and telling players if a hold has no scorepoints (in the holds thread? in the ingame listing? not sure where would be best) is probably the best solution to this.
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Now I will repeatedly apply the happy-face rule"