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Caravel Forum : DROD RPG Boards : RPG Feature Requests : Weapon disable + trapdoors
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Fang
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icon Weapon disable + trapdoors (0)  
For the weapon disable, if we wish the player to have its weapon disabled if we make battle gloves for example, so no 'sword swing' shows when the player turns, yet wish not for the trapdoor puzzles to be broken, would there be a way to include a script that disables weapon, yet still makes trapdoors drop?

Edit: Forget about the global script, there was stuff I forgot.

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[Last edited by Fang at 08-19-2009 03:55 PM]
08-19-2009 at 03:39 PM
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eb0ny
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icon Re: Weapon disable + trapdoors (+1)  
I propose the addition of Imperative "Heavy" (didn't do any DROD:RPG scripting for a while so forgive me my wrong terminology). Characters with this trait would drop trapdoors as they move across, regardless of their equipment.

Although I'm pretty sure it is possible to script your behaviour with the current scripting engine. I may post the script later. See Monkey's post below.

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[Last edited by eb0ny at 08-23-2009 08:53 AM]
08-20-2009 at 01:57 PM
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Dr. Murphy
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icon Re: Weapon disable + trapdoors (+1)  
This behavior might be scripted into object's by having one of the objects commands involve the:

"Wait for object trapdoor at _MyX and _MyY".

And when this happens, create a pit at that location after the script command:

"Wait while entity player at "_MyX and _MyY".

Not sure how to link the build command with the "Wait for" though. Probably accomplish-able using the "MyScriptF", but I'm not the expert here.

[Last edited by Dr. Murphy at 08-20-2009 11:03 PM]
08-20-2009 at 11:01 PM
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Fang
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icon Re: Weapon disable + trapdoors (+1)  
Actually, I thought about suggesting 'behavior drop trapdoors' be compatible with armor. After all it's all logic, if your armor is heavy...

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08-23-2009 at 02:30 AM
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Monkey
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icon Re: Weapon disable + trapdoors (+1)  
Surely you already found my script for this?
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lurking
08-23-2009 at 02:52 AM
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Fang
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icon Re: Weapon disable + trapdoors (0)  
I saw that, no worries.

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08-23-2009 at 03:27 AM
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