Announcement: Be excellent to each other.


Caravel Forum : DROD RPG Boards : RPG Feature Requests : Disable backspace
New Topic New Poll Post Reply
Poster Message
Fang
Level: Master Delver
Avatar
Rank Points: 175
Registered: 07-25-2008
IP: Logged
icon Disable backspace (0)  
Sometimes, I find myself testing a puzzle and finding it way too easy if the player can backspace all he wants through it. Could a way to put a "Classic DROD Backspace" script option so it would be like DROD for one room?

____________________________
"Imagination is more important than knowledge." -Albert Einstein
05-20-2010 at 04:08 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
12th Archivist
Level: Smitemaster
Avatar
Rank Points: 789
Registered: 12-07-2008
IP: Logged
icon Re: Disable backspace (0)  
Wouldn't that simply be removing the player's ability to bypass tedium?

In my opinion, it's a fine idea, but in the forum's mind (I'm reminded of this topic), this could be construed as something that removes the player's power, not the character's power.

____________________________
It was going well until it exploded.
~Scott Manley

Check out the DROD Wikia project here!

[Last edited by 12th Archivist at 05-20-2010 10:50 PM]
05-20-2010 at 10:47 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Banjooie
Level: Smitemaster
Avatar
Rank Points: 1645
Registered: 12-12-2004
IP: Logged
icon Re: Disable backspace (0)  
so..basically you just want people to save /outside/ the room before coming in?

This game already requires enough spamming the save/load button..
05-22-2010 at 12:11 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Fang
Level: Master Delver
Avatar
Rank Points: 175
Registered: 07-25-2008
IP: Logged
icon Re: Disable backspace (0)  
The only thing I ask for here is to allow the Classic DROD way of solving a room in a script, not anything else. That is, one backspace to rewind one move, but otherwise, you gotta warp back to the last checkpoint; which would be autosaves in RPG. I don't ask for players to save before entering the room, or removing the player's power over the room, because it works fine in Classic DROD already. As said, this would apply to single room puzzles much like Classic DROD and if you exit the room, the next room won't be affected unless the architect has another single room puzzle, in which case it could be scripted in that said room as well.

____________________________
"Imagination is more important than knowledge." -Albert Einstein
05-22-2010 at 08:38 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Someone Else
Level: Smitemaster
Rank Points: 1250
Registered: 06-14-2005
IP: Logged
icon Re: Disable backspace (0)  
Can you give us an example room?
05-23-2010 at 12:54 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Fang
Level: Master Delver
Avatar
Rank Points: 175
Registered: 07-25-2008
IP: Logged

File: The Kings Will.drh (2.8 MB)
Downloaded 5 times.
License: Public Domain
icon Re: Disable backspace (0)  
If you don't want spoilers for The King's Will, do not download this; or don't look at anything else than what I point out in this post. The room in question is the Subcellar 1S, but could also be the Subcellar 2S or 2S 1E. All of those are single-room puzzles, one of which is optional, but to be honest, in the Subcellar 1S, even though I went out of my way to make a bomb timer, if players can just backspace until before they wasted a turn, they won't really pay attention to the precise movements to not set off the bomb. They will simply try, then when they notice the bomb is about to go off and they're not quite there, they'll backspace about twenty times so they're back before they wasted some turns, not waste them, then go forward and possibly waste them before the bomb goes off again; at which point they'll go back ten turns, and you see where I'm going with this? It's not a puzzle, then. It's a guessing game.

____________________________
"Imagination is more important than knowledge." -Albert Einstein

[Last edited by Fang at 05-23-2010 01:20 AM]
05-23-2010 at 01:19 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
hyperme
Level: Smitemaster
Avatar
Rank Points: 767
Registered: 06-23-2006
IP: Logged
icon Re: Disable backspace (0)  
Then people just qucik save/load instead of using backspace. Uselss feature is useless.

And save/load disabling won't make anyone popular.

____________________________
[Insert witty comment here]
Qzvlkx?
05-24-2010 at 04:24 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Fang
Level: Master Delver
Avatar
Rank Points: 175
Registered: 07-25-2008
IP: Logged
icon Re: Disable backspace (0)  
Popularity isn't my goal. Making puzzles that are interesting, that's more what I'm aiming for. I guess nothing will be done for this request, though, oh well. People will just play the guessing game for a few rooms.

____________________________
"Imagination is more important than knowledge." -Albert Einstein
05-24-2010 at 07:07 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Banjooie
Level: Smitemaster
Avatar
Rank Points: 1645
Registered: 12-12-2004
IP: Logged
icon Re: Disable backspace (0)  
Why are you even putting a timing puzzle in DROD: RPG

I don't understand
05-27-2010 at 05:27 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD RPG Boards : RPG Feature Requests : Disable backspace
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.