Fang
Level: Master Delver
Rank Points: 175
Registered: 07-25-2008
IP: Logged
File: The Kings Will.drh (2.8 MB) Downloaded 40 times. License: Public Domain
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Re: Disable backspace (0)
If you don't want spoilers for The King's Will, do not download this; or don't look at anything else than what I point out in this post. The room in question is the Subcellar 1S, but could also be the Subcellar 2S or 2S 1E. All of those are single-room puzzles, one of which is optional, but to be honest, in the Subcellar 1S, even though I went out of my way to make a bomb timer, if players can just backspace until before they wasted a turn, they won't really pay attention to the precise movements to not set off the bomb. They will simply try, then when they notice the bomb is about to go off and they're not quite there, they'll backspace about twenty times so they're back before they wasted some turns, not waste them, then go forward and possibly waste them before the bomb goes off again; at which point they'll go back ten turns, and you see where I'm going with this? It's not a puzzle, then. It's a guessing game.
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"Imagination is more important than knowledge." -Albert Einstein
[Last edited by Fang at 05-23-2010 01:20 AM]
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