kieranmillar
Level: Smitemaster
Rank Points: 3145
Registered: 07-11-2014
IP: Logged
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Attack Tile command from TSS for RPG (+1)
The Attack Tile scripting command form TSS is quite useful and I think it has a number of uses in RPG as well, for dealing arbitrary damage to monsters on certain squares without getting into a fight. Currently it's not possible to do this remotely, the monster itself has to adjust its own HP, which isn't always feasible if it's supposed to be something player-triggered rather than e.g. during a cutscene.
Of course it would need an additional argument, which would be the amount of damage you want to deal.
Would be nice if the explosion attack type would do percentage damage (or flat damage if the value is negative) like how bombs in RPG work, with a value of zero using the currently defined default stored in the _Explosion variable, otherwise whatever value you provide.
The co-ordinates and amount of damage would ideally be overridable via MyScript injection.
[Last edited by kieranmillar at 01-21-2016 12:07 AM]
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