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Caravel Forum : DROD RPG Boards : RPG Feature Requests : Attack Tile command from TSS for RPG
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kieranmillar
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icon Attack Tile command from TSS for RPG (+1)  
The Attack Tile scripting command form TSS is quite useful and I think it has a number of uses in RPG as well, for dealing arbitrary damage to monsters on certain squares without getting into a fight. Currently it's not possible to do this remotely, the monster itself has to adjust its own HP, which isn't always feasible if it's supposed to be something player-triggered rather than e.g. during a cutscene.

Of course it would need an additional argument, which would be the amount of damage you want to deal.

Would be nice if the explosion attack type would do percentage damage (or flat damage if the value is negative) like how bombs in RPG work, with a value of zero using the currently defined default stored in the _Explosion variable, otherwise whatever value you provide.

The co-ordinates and amount of damage would ideally be overridable via MyScript injection.

[Last edited by kieranmillar at 01-21-2016 12:07 AM]
01-21-2016 at 12:04 AM
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kieranmillar
Level: Smitemaster
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icon Re: Attack Tile command from TSS for RPG (+1)  
Thought about this some more and I think there are 4 different types of Attack Tile that could be useful, which are similar to the 4 different types of Attack Tile in TSS:

1) Attack: Deals flat damage to the enemy and ignores its defense.
2) Stab: Deals flat damage to the enemy but is reduced by the enemy defense stat.
3) Explosion: Percentage damage. This ignores defense anyway like all other percentage damage in the game.
4) Kill: Similar to if the enemy ran Imperative: Die on itself, kills the enemy without displaying any damage numbers, would ignore any damage amount provided.

Might be helpful to rename Stab and Attack to "Attack" and "Attack (ignore DEF)" so it's clearer what they do.

[Last edited by kieranmillar at 01-26-2016 11:43 PM]
01-26-2016 at 11:42 PM
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Caravel Forum : DROD RPG Boards : RPG Feature Requests : Attack Tile command from TSS for RPG
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