NiroZ wrote:
I don't think that the loser should necessarily die. You may want people to fight for a bit, and then be broken up.
There is a Wait for defeat command. You could also use Each defend and then check HP (and I think there's several commands you could use at that point to end the battle prematurely).
The only reason I see the need to stop it mid battle would be for a story battle. And, yes, though the requested feature would make it much easier to create a story battle, those can already be scripted (with a Cutscene, some Game effects, and using Set var on _MyHP). Actually, other than small coordination issues you may face at the beginning and end, it's really not too difficult; it's just upper-level story scripting.
I think the most important thing the feature would offer is being able to have a Character (possibly running a Default Script) be able to fight other such enemies. Currently, that's very difficult to simulate.
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Also known as ExpHP everywhere else.
[Last edited by Kwakstur at 03-18-2009 08:54 PM]