Actually, I like everthing as it is/went.
Everything started with KDD and we've evolved from there,
with ideas from the forumites (feature requests)
Secret rooms were also in KDD but with JtRH there was a new challenge added for people who wanted to play this challenge.
The name "
City Beneath"
comes from KDD level 24 which was called: “subterranean town” called Neatherville
Tar and Serpents also made that evolution with growing(Tar)
and serpent-movement kept the same.
But Mud and Gel added much to the game,
as well Rattlesnakes and Adders.
Small changes with much potential.
Spiders are as well fun, they used to be only invisable on a certain floor/room style, but evolved to be invisable in every room style and now with shallow water have a big addition.
Maybe we do need a visable "
roach-moving"
monster for shallow water.
But I wouldn't make Spiders visable.
Scripted Characters where also asked by the forumites,
so they could make there own "
Neather"
,
and there are some architects who did a great job with it.
So to conclude I think the evolution DROD made is a good one,
and a logical one.
Because most things (and maybe even all things) came from KDD and the forumites (who were here in those days).
GatEB was a good addition to this, and was supposed to be easier,
to hook new people to the DROD games.
With the few things added to the game engine it was also a fun hold for me.
So I can't wait for TSS to see what's next.
PS: this is my 1000th post
____________________________
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×20th Skywatcher!
If you want to play KDD AE in DROD 5.0
If you want Neather sprites
DROD Statistics: (rooms/secrets/challenges)
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Main Holds:
King Dugan's Dungeon AE (350/0/0)
King Dugan's Dungeon (408/23/100)
Journey to Rooted Hold (474/34/80)
The City Beneath (529/29/72)
Gunthro and the Epic Blunderc(424/42/40)
The Second Sky (888/65/46)
Smitemaster Selections:
The Choice (18/2/0)
Perfection (77/14/0)
Beethro and the Secret Society (73/15/0)
Halph Has a Bad Day (45/3/0)
Beethro's Teacher (106/8/0)
Master Locks (40/1/0)
Master Locks Expert (40/1/0)
Smitemastery 101 (92/14/0)
Devilishly Dangerous Dungeons of Doom (60/6/0)
Suit Persuit (69/8/0)
Complex Complex (111/19/0)
Finding the First Truth (153/16/0)
Flood Warning (42/4/0)
Treacle Stew (188/13/6)
RPG:
Tendry's Tale (360/40/0)
Official Holds Total Room Count (without KDD AE): 4197
Official Holds Total Secret Room Count: 357
Official Holds Challenges: 344
Nice links:
DROD Lite
Levelmaps
Challenges
Hall of Legendary Smitemasters
Idea Generator
Room Search
Architects Edition
DROD hold tools