12th Archivist wrote:
See, it is not too bad to find oneself annoyed by a difficult hold -- they can just find another, easier one -- but it feels much worse when one sees how almost everyone else in the active community considered the hold to be remarkably fun and/or not too much of a challenge.
Whether someone considers the hold to be fun and/or of a challenge, mostly depends on his personal
tastes. Some like mazes, others favour horde battles, there are adepts of time-restricted puzzles, die-hard optimizers of everything, admirers of fine details in monster behaviour, and so on. No wonder they would call their favourite-styled hold fun (and, perhaps, easy - because he'd completed many similar rooms). But why should I "
feel worse"
because of that? It's like feeling bad for not loving coffee (I don't)...
On topic: those friends of mine, who saw me playing DROD, were intrigued by it. Well, not exactly by "
it"
. They were intrigued by the fact that I (a sane and sapient person in their opinion) can be so addicted to some game. However, when I try to show and explain the room I was playing, the things went like:
"
Let's see, there's a moveable mirror and two connected fuses, but only one of them should fire the bomb, lest the room is unsolvable. If I pushed the mirror like this, it would move that way, but if I pushed it by sword rotation, it would move over there. And the bomb will set off another one, yet the orb will be triggered only once. Now, the zombie. It would prefer east direction here, and then turn clockwise, so we have two turns before he catches on..."
At which point I usually see horror in his eyes: "
Did you have to learn all that just to
play a game?!"
The thing is... I don't have heart to say "
this room is too difficult, let me load a simple hold and get you started with it"
. I feel this could hurt...