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Latest Post |
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 | [Visual, 5.2 Upcoming] Think of all the evil you could do |
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11-04-2020 at 03:38 PM by skell |
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 | [Game logic, 5.2 Upcoming] |
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1179 |
10-19-2020 at 11:31 PM by Chaco |
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 | [Game logic] when the entrance is blocked by a tarstuff pool |
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1190 |
11-29-2021 at 09:02 PM by Kalin |
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02-03-2021 at 01:40 AM by mrimer |
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 | [Game logic, 5.2 Upcoming] |
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10-20-2020 at 08:19 AM by skell |
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 | [Interface] |
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1238 |
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 | for custom player role nonsense |
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1324 |
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 | [Interface] events easy to overlook |
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1341 |
01-08-2021 at 05:48 PM by mrimer |
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 | [Game logic, 5.2 Upcoming] |
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1342 |
11-24-2020 at 09:22 AM by skell |
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 | A monster that tries to steal your sword |
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1345 |
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 | hope lots of people reply... |
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1347 |
03-03-2006 at 10:00 PM by coppro |
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 | Get Emmett back |
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1352 |
07-25-2005 at 10:44 PM by SbCl3 |
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1358 |
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 | pushable objects. |
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06-30-2008 at 06:58 AM by eb0ny |
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01-21-2008 at 09:10 PM by Monkey |
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 | Because wav files just doesn't cut it... |
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 | everyone is doing it |
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1368 |
10-04-2006 at 11:23 PM by coppro |
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05-11-2012 at 04:19 PM by mrimer |
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 | Mainly because Dissappear, Appear, Wait gets boring to program. |
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1371 |
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 | X11 only |
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08-08-2009 at 07:08 PM by Monkey |
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1373 |
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 | for easier Ctrl+ jumping & finding |
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08-25-2004 at 02:46 PM by trick |
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02-28-2009 at 06:18 PM by rman |
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 | I'm a sucker for aesthetics |
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 | Do you think this (read below) should be changed? |
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