As far as asking permission goes, should I do that ASAP or wait until I genuinely want to submit the hold as a finished work? What I have up there I consider not really close to finishing, I have one level in the works and hope to have some more before it's done. Just thought it would be a good idea to try and straighten out what people think is a good room versus a bad one before I go off making a bunch of awful rooms.
Invisible Brains 1E was the very first room I did; it started out as "
how can I make a room FULL of roaches and queens that the player is still somehow able to solve"
and slowly morphed into the impetus for the whole idea of invisibility+brians. The crux of the level's puzzle is really managing the timing to clear the roaches between the walls and the arrows without letting the queens spawn any more, so really I could do with getting rid of most of the excess roaches, maybe leave a few scattered around. I never really thought of it as all that hard, but I have to admit when you actually said what the numbers were I was surprised. My brain just goes "
Oh, that's a row of queens, a row of roaches, whatever"
and doesn't realize how big a number that is.
1W...the general idea is to free the brains, kill the brains and then go into the maze and kill the roaches without letting anyone step on a bad button. I might look for some way to better distinguish bad buttons from good ones, maybe make the bad multi-push so that they look markedly different. The main thing is that most (maybe all?) bad buttons close off that 4x1 door under the queen, and nothing will open it again, so clicking on that should show a bunch of red on all the bad buttons.
1N1W is an issue; I'm just not sure how to force the player to take the intended solution. The wraithwings were thrown in as more of a distraction; the main idea is that the player should build a bridge using platforms, first to the north and then to the south, and have the brain pull all the roaches (then goblins) along so they die much faster than going back and forth to the button to kill them.
In Rank and File Entrance, the stalwarts aren't really supposed to survive very long, the two clones, decoy potions and especially mimic potions are meant to make it faster, especially if you run down just one of the mazes, open the way to that side and have the mimic clear queens out of the other. The initial concept I had for the whole level was big armies of everything, though that isn't actually the case with several of the rooms there, and I guess maybe that isn't a good idea in general? I might just make something different there, or make a narrower (which also means less queens) version of the same idea, if that's the case.
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[Last edited by Xindaris at 06-13-2015 08:09 PM]