It's time for the voting stage of the 11th Annual People's Choice Awards, also known as the Deadlies! Here's how it goes:
* You can vote for ONE AND ONLY ONE option in EACH category.
* You must submit all of your votes at the same time and there are no do-overs, so make sure you take care when voting.
* Voting lasts until the end of April, so you have plenty of time to try out holds you haven't played yet.
* You are allowed to vote for yourself and your holds if you wish.
Here is a link to each hold, in alphabetical order:
*
3 in 1 by kieranmillar
*
A Day at the Beach by blorx1
*
Curiosity by kieranmillar
*
Darkness of the unknown by Red-XIII
*
Deadly Choices of Death (RPG) by Red-XIII
*
Diamond Dungeon by bomber50
*
disoriented's hold by disoriented
*
Escape from guard's base by gavgav123
*
Foursquare by bomber50
*
Goo by blorx1
*
Granny's Secret by BlueFlower
*
Growing (RPG) by The spitemaster
*
Helix dungeon (RPG) by komachi
*
jfflpnk by Dischorran
*
Jim's hold 2 by xitvono
*
Krighton's Castle by 12th Archivist
*
Lavender Levels by Dischorran
*
Mirror Me This by bomber50
*
Nameless Fortress (RPG) by Nuntar
(collaboration)
*
Ordvan by Someone Else
*
Out The Deep End by Jeff_Ray...
*
Trial By Fire by bomber50
*
TSS Elements Showcase by azb
Here's a reminder of the award categories taking place this year:
1. Best Custom Game Element
DROD Script has continued to improve with each release of the DROD engine, and it has become flexible enough to allow innovative architects to create their own custom monsters, custom protagonists, or other custom elements. This award is for the best custom game element released in 2014. The game element should work predictably (and without errors), it should be interesting, and it should be showcased in excellent puzzles. Previous years have awarded the hold itself, but this year due to the number of custom elements produced we will be asking players to vote on their favourite single element.
2. Design Excellence in a Modification or Addition
Due to a lack of any modifications that were finalised during 2014, this award will not be taking place this year.
3. Technical Design Excellence in Scripting
This award is for a published hold where innovative and original scripting is a prominent feature. In contrast to the best custom game element award, where a constant script is used throughout a hold, this award is for a hold where different scripts are used in different rooms or levels, and these need not include custom characters or game elements. Scripting may be used for puzzle and/or storyline purposes.
4. Technical Design Excellence in Layout and Aesthetics
Beauty is in the eye of the beholder, and this award is for a published hold that has a beautiful design. The rooms and levels must be attractive, and they must work together as a whole in an interesting way. Players can't just rush through this hold; they feel somehow compelled to stop and just admire the beautiful rooms and levels. Custom artwork is not a requirement to be eligible for this award.
5. Technical Design Excellence in Concept
This award is for a published hold that is the first (or only one) of its kind. It features unique puzzles that fit together in an equally innovative way. This hold is a leader, where others are followers. A player's reaction is, "
I wish I had been the one to think of this!"
6. Creative Design Excellence in Storyline
This award is for a published hold that has a detailed and engaging storyline. Characters are well-developed. The player is motivated to solve puzzles just to find out what happens next.
7. Creative Design Excellence in Difficulty
This award is for a published hold that is difficult, yet still fun. Solving these puzzles requires the player to think in new ways. While many players give up on other difficult holds, they persevere and struggle through this one, because it’s just such an amazing hold. Only holds or level sets with an average vote of 7 or more "
brains"
(at the time of this posting) are eligible for this award.
8. Creative Design Excellence in Entertainment
This award is for a published hold of easy to medium difficulty that is the most fun to play. Playing through this hold is the perfect way to relax on a Sunday afternoon. Only holds or level sets with an average vote of 6.5 or fewer "
brains"
(at the time of this posting) are eligible for this award.
9. DROD Hold of the Year
This award is for the best DROD hold published in 2014. This beautifully polished and balanced hold features an excellent overall concept, creative and fun puzzles with just the right level of challenge, great level design, an engaging story, and perhaps just the right extra goodies (such as custom artwork or voice acting) to set it apart from the rest. If only one of this year’s holds could be preserved for future generations of DRODers to enjoy, this would be it.
10. DROD RPG Level Set of the Year
This award is for the best DROD RPG level set published in 2014. This terrific level set is fun to explore, aesthetically pleasing, and the player encounters a variety of unique and interesting challenges. If you could take only one RPG level set to play and play again while stranded on a desert island, this would be it.
11. Best Voice Artist in a Distinct Role
This award is for excellent voice artistry in a published DROD or DROD RPG hold. Good voice artistry sounds professional and adds another dimension to the character being played. This year the award considers speaking roles in the official TSS release.
12. Novice Architect Award
This is the Rookie of the Year award for architects. This award is for an architect whose first stand-alone hold or level set was published in 2014. Excellent puzzles, well-designed levels, and possibly other architectural virtues such as well executed scripting, engaging storyline, and/or beautiful custom artwork show promise of great things to come from this architect.
13. Erik Hermansen Award for Lifetime Architectural Achievement
This award is for architects who have been creating great holds for years. To create one good hold requires creativity and skill. But to keep on creating good holds, year after year, requires special dedication and inspiration, well worthy of an award. This award is so prestigious, it can only be won once in a lifetime. Previous winners of the Erik Hermansen Award are:
*Doom (2006)
*LarryMurk (2007)
*Jacob (2008)
*BoyBlue (2009)
*Rheb (2010)
*Chaco (2011)
*Dischorran (2012)
*mxvladi (2013)
Architects who have not previously won this award, published their first stand-alone (non-compilation) hold or level set in 2012 or earlier, have published at least one stand-alone hold or level set in 2014, and have created at least four stand-alone holds or level sets with an average vote of 7.0 or higher "
fun"
(at the time of this posting) are eligible for this award. This year's candidates are:
*blorx1 (
holds)
*Jeff_Ray... (
holds) (
RPG holds)
*Red-XIII (
holds) (
RPG holds)
*Someone Else (
holds) (
RPG holds)
14. Best Community Contributor
The DROD community receives a number of excellent contributions from the community that are not necessarily directly related to architecture. This award is here to celebrate and honour those who make the DROD community a better place in their own ways. This award is entirely nomination driven and members are eligible for any reason provided somebody else nominates them.
Here are this year's candidates, along with an abridged list of the reasons why they were nominated:
*adS - being polite and friendly, good forum posting.
*Alex Diener - Let's Plays.
*blorx1 - Comprehensive hold testing.
*Crimson Moon - Let's Plays.
*gamer_extreme_101 - Let's Plays, developer interviews, running contests.
*Jeff_Ray... - Let's Plays.
*kieranmillar - Being polite and friendly, helping with scripting.
*Nuntar - Hold testing, running contests, being polite and friendly, KDD 5.0 remake, organisation and co-ordination of community holds.
*Pearls - Let's Plays.
*Schik - "
No website, no community. QED, bitches."
*skell - Architecture streaming, flashDROD, updating chat.
Happy voting!
[Last edited by kieranmillar at 04-10-2015 08:53 PM]