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Caravel Forum : DROD Boards : Holds : Krighton's Castle (Puzzle variety)
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5.4/10 (8 votes)
σ 1.32
Author Name:12th Archivist
Submitted By:12th Archivist
Hold Name:Krighton's Castle
Theme:Puzzle variety
Author's Difficulty:
Number of Levels:9
Number of Rooms:113
Number of Monsters:1733
Version:DROD: Gunthro and the Epic Blunder (4.0)
High Scores:View High Scores
Hold Karma:2 (+2 / -0)
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File: Krightons Castle.hold (87.1 KB)
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icon Krighton's Castle  
Can you smite your way through a thousand-year-old castle and earn your five million greckles? Will you ever figure out what "they" are looking for?
04-19-2014 at 04:05 AM
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Dischorran
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icon Re: Krighton's Castle (+1)  
This is a largish and pretty decent hold that, to me at least, echoes the general feel of TCB in its room design, and is generally quite forgiving in difficulty, usually intentionally. Most rooms are based on an interesting twist on a standard idea: one of the better ones features pulling a mass of guards off a central pressure plate while using them to keep a travelling citizen from causing problems, and there is good use made of speed potions in several others. Occasional rooms cross the line into tedium and keep going (manipulate a guard into killing 22 waterskippers for me while I'm swordless? No thanks.), but they're in the minority. Plus there's a neat minor metapuzzle slipped in.

All in all, a hold worth a look, if a little loosely constructed.

EDIT: Also, there's author commentary. Generally it's the author complaining about how the room isn't so great in some aspect or another. But it's easily skipped.

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[Last edited by Dischorran at 04-21-2014 01:13 AM]
04-21-2014 at 01:11 AM
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adS
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icon Re: Krighton's Castle (+1)  
I just managed to go the secret way to Automatic Chambers:4N1W.

An excellent idea - much better than those broken walls :)

adS

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pauca sed matura
04-24-2014 at 09:45 PM
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disoriented
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icon Re: Krighton's Castle (0)  
Backtracking problem: I completed Guards' Barracks 1S2E by exiting east. After clearing 1S3E, there's no way to get back out through 1S2E due to a closed door.

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04-27-2014 at 06:48 AM
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Dischorran
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icon Re: Krighton's Castle (0)  
Oops, confirmed; in HA I forgot to check the return for both completed and uncompleted room state.

A green door would fix this; more subtly, the secret passage could run up to the tunnel and approach from the eastern square so that it can't be entered that way.

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04-28-2014 at 01:00 AM
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kieranmillar
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icon Re: Krighton's Castle (+1)  
This hold starts out really promising with the cool castle to explore and exciting story premise. The Upper Ramparts level lets you see the castle below it in the pits and if you place a clone in it, you will be thrown back to the room it represents in the same location you placed your clone. Its got some neat touches like that.

But man so many of the rooms fall far too much on the side of tedious.

[Last edited by kieranmillar at 03-31-2016 09:47 PM]
03-31-2016 at 09:46 PM
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