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Caravel Forum : DROD Boards : Holds : disoriented's hold (TSS elements)
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8.1/10 (11 votes)
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Author Name:SDK
Submitted By:disoriented
Hold Name:disoriented's hold
Theme:TSS elements
Author's Difficulty:
Number of Levels:4
Number of Rooms:28
Number of Monsters:145
Version:DROD: The Second Sky (5.0)
High Scores:View High Scores
Hold Karma:8 (+8 / -0)
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File: disorienteds hold.hold (361 KB)
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License: Other
From: Unspecified
icon disoriented's hold  
An easy/medium hold illustrating some things you can do with TSS elements.
09-08-2014 at 11:36 PM
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Chaco
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icon Re: disoriented's hold (+1)  
Here's a short hold with a collection of miscellaneous puzzles using TSS elements. It also shows off a relatively easy way of making a world map with several different selectable levels.

Most of the rooms are fairly simple, but others require some careful analysis and are going to be fairly tough even for people who have already played through TSS.

Good work, disoriented! I'm looking forward to your next hold already.

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09-08-2014 at 11:38 PM
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Dischorran
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icon Re: disoriented's hold (+1)  
It's always nice to see DROD's more avid players try their hand at architecture.

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09-09-2014 at 12:06 AM
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Red-XIII
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icon Re: disoriented's hold (+1)  
Conquered!

Overall, for a first hold this is pretty good, I enjoyed it though in some rooms I realized immediately what to do, but doing it wasn't as funny as other rooms.
I particulary enjoyed "Snakes on a beach" and "Odd pyramid, 1S1E".
I didn't have trouble for most of the rooms but the secret ones are pretty tough; I'd say this hold is good for average players.

I'm looking forward for your next hold!

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09-10-2014 at 11:51 AM
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kieranmillar
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icon Re: disoriented's hold (+1)  
When this hold first came out I thought it was extremely tough, but after playing through all of TSS and gaining a proper understanding of the new mechanics I've come to realise that most of the rooms in this hold have very simple ideas behind them and it's not really all that hard. Having said that, the odd room here can have some fairly tricky execution requirements.

I appreciated the hold's totally open and freeform design that had all 3 levels available from the start to tackle in any order. The hold and the levels are pretty small, so this gives you the freedom to work on other puzzles when you get stuck.

Overall I enjoyed it.
10-21-2014 at 08:03 PM
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disoriented
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icon Re: disoriented's hold (+1)  
Jeff_Ray... started an LP of this hold here.

It's my first hold and it shows, so I'm sure there will be plenty of criticism and insults. It will be entertaining to listen to! Thanks Jeff_Ray...! :D

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[Last edited by disoriented at 02-28-2016 09:38 PM]
02-28-2016 at 09:37 PM
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