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Penumbra
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icon Re: Water skippers on platforms (0)  
Entirely off-topic:
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[Last edited by Penumbra at 07-23-2012 07:25 PM]
07-23-2012 at 06:30 PM
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mrimer
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Thank you for fixing this, TFMurphy. I've listed the fix in the change notes for 3.3.1 and 4.0.3.

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07-23-2012 at 07:13 PM
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Moo
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icon Re: Water skippers on platforms (0)  
I still think that the skipper should move along with the platform/raft/whatever, and whatever happens to be underneath the platform shouldn't make a difference...
07-23-2012 at 09:37 PM
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Jatopian
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icon Re: Water skippers on platforms (0)  
Moo wrote:
I still think that the skipper should move along with the platform/raft/whatever, and whatever happens to be underneath the platform shouldn't make a difference...
Unless you can think of a reason that skippers should move along with the raft while all other monsters don't, I think not...

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07-23-2012 at 10:07 PM
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Moo
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icon Re: Water skippers on platforms (0)  
Them being water rather than land creatures, and them being comparatively light.
07-23-2012 at 10:50 PM
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Jatopian
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icon Re: Water skippers on platforms (0)  
Why would being heavy make creatures more prone to slide off? In that case, rock giants and tarstuff should be no problem.

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07-24-2012 at 12:57 AM
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The spitemaster
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icon Re: Water skippers on platforms (0)  
After seeing that logic, I also agree, TFMurphy.

Here is your +1.

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07-24-2012 at 01:19 AM
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Trickster
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icon Re: Water skippers on platforms (+1)  
TFMurphy wrote:
(Lots of stuff.)

==

The main summarising point to all of this is that a Platform moving NW already takes less 'time' than a Platform moving W+N or N+W: we can see this already when we move a Platform containing a land-based monster that might die if we tried either of those longer moves. So the logic for dealing with Waterskippers that are already sitting on top of a platform should take that into account, should it not?
An eloquent and logical analysis, and I'd expect nothing less. But just to repeat my squeaking in the dark, it doesn't really matter.

People who play the game should not need to know this level of detail on how the mechanics are figured, so from where I sit, it's irrelevant.

A player sees a diagonal move as a single, atomic action. It doesn't matter how it's actually figured in game. That's how it should behave in the game, because that's how it appears to the player. A skipper on a raft doesn't stop the raft from moving orthogonally, so it shouldn't stop it from moving diagonally. It's that simple. There's no complex argument needed for this one, it's a no-brainer. The arguments about how the engine works under the hood may be relevant to developers in terms of "how easy is this to fix" but they're completely irrelevant to players who just see the end result of behavior.

DROD is a game where you have to know a lot about how stuff works, but I should never need to look through actual concrete code to understand how a monster moves or element works. If that ever happens, then we've done something horrible.

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07-24-2012 at 03:05 AM
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The spitemaster
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icon Re: Water skippers on platforms (-1)  
So, should you be able to move around corners with platforms? Because this is the question.

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07-24-2012 at 05:43 AM
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Dischorran
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icon Re: Water skippers on platforms (0)  
The spitemaster wrote:
So, should you be able to move around corners with platforms? Because this is the question.
I think at this point you should maybe consider making your case in more than a single line of text.

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07-24-2012 at 09:05 AM
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Trickster
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icon Re: Water skippers on platforms (+1)  
The spitemaster wrote:
So, should you be able to move around corners with platforms? Because this is the question.
From the player's standpoint, "pit platforms and rafts cannot squeeze past obstacles diagonally" and "skippers count as obstacles when on water" are both easy to learn and intuitive. There's no problem with the intended restrictions.

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07-24-2012 at 04:20 PM
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Trickster
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(By the by, the reason I get so pedantic about this difference between implementer and client is it's a huge part of what I teach in component-based modeling.) :)

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07-24-2012 at 04:22 PM
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