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Caravel Forum : DROD Boards : Bugs
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Graphical issue (Maybe)
[Visual, 5.1.1 Beta 2020-11-12]
4
1791
10-17-2020 at 02:41 PM by kieranmillar
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Placing a double on turn 0 triggers some room processing...
[Game logic, 5.1.1 Beta 2020-11-12] ...that normally occurs on turn 1
3
1044
10-17-2020 at 02:48 PM by kieranmillar
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Escape should work while death animation is playing
[Interface, 5.1.1 Beta 2020-11-12]
2
1087
10-17-2020 at 02:53 PM by kieranmillar
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Infinite stair loop is possible
[Game logic, 5.1.1 Beta 2020-11-12]
4
1151
10-17-2020 at 02:57 PM by kieranmillar
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Halph dying
[Visual, 5.1.1 Beta 2020-11-12] The eyes...
2
2304
10-17-2020 at 03:04 PM by kieranmillar
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Switching between clones uses an undo slot
[Interface, 5.1.1 Beta 2020-11-12] 5.0
4
2212
10-17-2020 at 04:51 PM by kieranmillar
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Fegundo interaction with diagonal gentryii chains
[Game logic, 5.1.1 Beta 2020-11-12]
11
2392
10-17-2020 at 04:56 PM by kieranmillar
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Citizens don't consider gentryii chains obstacles, and can move diagonally across them
[Game logic, 5.1.1 Beta 2020-11-12]
4
1783
10-17-2020 at 04:58 PM by kieranmillar
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Fluff and black doors
[Interface, 5.1.1 Beta 2020-11-12]
2
1758
10-17-2020 at 05:03 PM by kieranmillar
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Avatar oddidity
[Visual, 5.1.1 Beta 2020-11-12]
2
1744
10-17-2020 at 05:18 PM by kieranmillar
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Potions and undo
[Interface, 5.1.1 Beta 2020-11-12]
5
1736
10-17-2020 at 05:21 PM by kieranmillar
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Pushing Young Halph into shallow water shows him wading
[Visual, 5.1.1 Beta 2020-11-12] Visual display bug
4
1846
10-17-2020 at 05:39 PM by kieranmillar
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Ctrl-Shift-B crashes DROD
[Interface, 5.1.1 Beta 2020-11-12]
4
771
10-17-2020 at 06:37 PM by skell
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Image Overlay command causes drod to crash
[Interface, 5.1.1 Beta 2020-11-12]
4
1041
10-17-2020 at 07:49 PM by kieranmillar
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Temporal split points and custom player roles.
[Game logic, 5.1.1 Beta 2020-11-12] Slayable wubbas and wading roaches.
3
1828
10-17-2020 at 07:56 PM by kieranmillar
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F1 help: Descriptions of movement imperatives
[Interface, 5.1.1 Release Candidate]
3
1728
10-17-2020 at 08:25 PM by skell
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Swords held by clones flicker when player invisible.
[5.1.1 Beta 2020-11-12] 5.0
4
2247
10-17-2020 at 08:29 PM by kieranmillar
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Cutting and pasting decoys
[Interface, 5.1.1 Beta 2020-11-12]
6
2557
10-17-2020 at 08:32 PM by kieranmillar
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(TCB) Minor graphical bug
[Visual, 5.1.1 Beta 2020-11-12] Sword disappareance
2
2753
10-17-2020 at 08:38 PM by kieranmillar
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Dazed animation stays when dazed character dies on the same turn.
[Visual, 5.1.1 Beta 2020-11-12]
3
1863
10-17-2020 at 08:41 PM by kieranmillar
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Minimap doesn't update when building during an 'Exit Level' Message.
[Visual, 5.1.1 Beta 2020-11-12] Most important bug report ever
2
1079
10-17-2020 at 09:01 PM by kieranmillar
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Squad horns don't work properly for some player roles.
[Game logic, 5.1.1 Beta 2020-11-12]
3
1789
10-17-2020 at 09:11 PM by kieranmillar
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Crossing Gentryii Chains
[Interface, 5.1.1 Beta 2020-11-12]
2
1911
10-17-2020 at 09:14 PM by kieranmillar
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Script Failing Inconsistantly
[Game logic, 5.1.1 Beta 2020-11-12] Non-deterministic beheviour, oh no
13
2260
10-17-2020 at 09:19 PM by kieranmillar
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Green gates auto triggering on turn 1
[Game logic, 5.1.1 Beta 2020-11-12] 5.1.1 problem
2
769
10-17-2020 at 09:32 PM by kieranmillar
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Building a powder keg removes underlying fuse and vice versa
[Game logic, 5.1.1 Beta 2020-11-12]
4
1842
10-17-2020 at 09:37 PM by kieranmillar
No New Posts
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Restore screen oddity
[Interface, 5.1.1 Beta 2020-11-12]
2
1724
10-17-2020 at 09:47 PM by kieranmillar
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Dizzy effect on adders
[Visual, 5.1.1 Beta 2020-11-12]
5
1647
10-18-2020 at 10:30 AM by kieranmillar
No New Posts
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Slayer's vermin particles disappear at the same time
[Visual, 5.1.1 Beta 2020-11-12]
3
1463
10-18-2020 at 10:33 AM by kieranmillar
No New Posts
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Can't script build walls under Gentryii chains
[Game logic, 5.1.1 Beta 2020-11-12]
4
1069
10-18-2020 at 10:44 AM by kieranmillar
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