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Caravel Forum : DROD Boards : Bugs : Placing a double on turn 0 triggers some room processing... (...that normally occurs on turn 1)
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skell
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icon Placing a double on turn 0 triggers some room processing... (+1)  
Discovered as part of investigating this thread.

Normally bridges do not drop on Turn 0. However if the player starts on a double-placement potion (mimic/decoy/clone), after placing the double some of room processing happens, including dropping the bridges. This can be used to kill player on turn 0 (which is not a big problem in terms of game UX as you can leave to title screen by pressing escape), but it also creates a rule inconsistency in my opinion. I believe this should be modified, so that this kind of room processing only happens on real turn 1.

Same problem with Aumtlich gazes.

Thoughts, anyone?

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[Last edited by skell at 09-29-2020 08:16 PM]
09-29-2020 at 01:42 PM
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mrimer
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icon Re: Placing a double on turn 0 triggers some room processing... (0)  
Agreed!

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09-29-2020 at 03:01 PM
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skell
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icon Re: Placing a double on turn 0 triggers some room processing... (+2)  
And PR.

Specifically implemented changes:

- Bridges no longer process dropping on turn zero after dopuble placement (if player started on double potion)
- Ditto for aumtlich gaze

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09-29-2020 at 08:34 PM
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kieranmillar
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icon Re: Placing a double on turn 0 triggers some room processing... (+1)  
Can confirm in 5.1.1.alpha.2020-10-16 that if you start on a double placement potion bridges will not drop and aumtlich gazes won't occur on turn 0.
10-17-2020 at 02:48 PM
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Caravel Forum : DROD Boards : Bugs : Placing a double on turn 0 triggers some room processing... (...that normally occurs on turn 1)
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