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Caravel Forum : DROD Boards : Bugs : Squad horns don't work properly for some player roles.
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PigmyWubba
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icon Squad horns don't work properly for some player roles. (+1)  
Squad horns do not summon clones for water skippers or wraithwings if placed in shallow water but function normally for beethro. They also don't summon clones for wraithwings if the horn isn't in a position a non flying character could get to.

That last part might be intended but the interactions with shallow water seems like a bug to me.

I've attached a demo hold so that you can easily try this yourself.

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[Last edited by PigmyWubba at 06-10-2016 06:39 AM]
06-10-2016 at 06:34 AM
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skell
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icon Re: Squad horns don't work properly for some player roles. (+1)  
That's fun. It's a real bug, and requires adding new movement types to handle these monsters, which should be fine!

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10-05-2020 at 10:53 PM
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skell
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icon Re: Squad horns don't work properly for some player roles. (+2)  
PR

What I did, in essence, was to make it so that flying and swimming player roles use their respective movement rules when finding room edges.

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10-06-2020 at 09:31 AM
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kieranmillar
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icon Re: Squad horns don't work properly for some player roles. (+1)  
Can confirm in 5.1.1.alpha.2020-10-16 that squad horns correctly use the player role's pit and water traversal properties to fin the nearest room edge.

Soldier horns continue to use the correct properties that apply to Soldiers.
10-17-2020 at 09:11 PM
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Caravel Forum : DROD Boards : Bugs : Squad horns don't work properly for some player roles.
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