kieranmillar
Level: Smitemaster
Rank Points: 2868
Registered: 07-11-2014
IP: Logged
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Re: Temporal split points and custom player roles. (0)
I just tested these two in 5.1.0.1007 to see if they were fixed as a part of the other changes to temporal clones when acting as a monster as part of the current beta:
* I can confirm that temporal wubbas do not die to body kills or sword stabs during recording but will die to both during playback.
* Temporal clone player monsters only seem to be able to cross shallow water if you activate a power token, as that is actually a feature of the power token. The clone will still die if you push it into shallow water without having activated a power token (as expected). So this seems to be working as intended, with one exception (see below).
This works fine for player roles that walk on top of the water in this case (e.g. roaches and wubbas), but does NOT work correctly for player roles that do not, mainly the stalwart. He will not enter shallow water without a power token, at which point he is able to hide in water, however the temporal clone will not be able to playback this, treating moving into the water as a blocked move and so stands still. If you push him into the shallow water after having activated a power token, he will drown.
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