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Topic Starter |
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Latest Post |
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 | Extra feature |
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03-05-2016 at 08:08 AM by mrimer |
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 | Leave notes for yourself, inside the game. |
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2461 |
09-26-2008 at 02:23 AM by bwross |
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 | Vars that reference behaviors |
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 | and some extra building options |
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2399 |
09-21-2008 at 02:25 PM by Tim |
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 | [Game logic] Max --- |
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2397 |
11-05-2008 at 08:57 PM by reyll3 |
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 | I want to change who wins. |
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2383 |
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 | We have _Weapon and _Shield, do we? |
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2357 |
12-26-2008 at 09:22 PM by mrimer |
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 | Intriguing press commentary triggers an unusual request. |
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2335 |
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2317 |
09-16-2008 at 06:13 PM by NiroZ |
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2313 |
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 | [Game logic, RPG 2.0] like seep |
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2305 |
12-24-2024 at 06:46 PM by mrimer |
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2304 |
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2301 |
09-18-2008 at 09:23 PM by kyevan |
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 | [Interface] |
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2299 |
09-26-2008 at 02:55 AM by Tahnan |
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2280 |
03-08-2016 at 01:23 PM by mrimer |
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 | [Interface, RPG 1.3] |
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2248 |
12-15-2012 at 11:57 PM by Nuntar |
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2142 |
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 | [Game logic, RPG 2.0] |
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1964 |
11-11-2023 at 04:16 PM by mrimer |
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 | [Game logic, RPG 1.3] |
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1945 |
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 | [Game logic, RPG 1.3] |
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1831 |
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 | Specific room sets and with Different modifiers in play |
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1701 |
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 | [Game logic, RPG 2.0] |
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1667 |
06-17-2024 at 05:56 PM by mrimer |
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1659 |
09-28-2020 at 11:39 PM by mrimer |
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 | [Game logic, RPG 2.0] Configurable beam damage |
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1460 |
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 | [Game logic, RPG 1.3] |
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