kieranmillar wrote:
One minor inconsistency I've noticed, although its not important. When you have rooms pre-revealed from a previous game, they appear on the minimap in a faded state. When you pick up this map item, any rooms you didn't know about are not faded, but any faded rooms already on your map stay faded. So on future playthroughs, the rooms revealed by the map will start faded and stay that way when you pick the map up.
Good call out. I agree that from a cosmetic standpoint this issue is not too important. However, there is one other subtlety: when obtaining the detailed map, all pre-revealed rooms should now be "
created for real"
and get saved into the saved game in their current state (including monster stats, etc).
I've fixed this to work as intended -- fully revealing the faded minimap rooms and adding their state into the current game.
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.