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09-28-2020 at 11:39 PM by mrimer |
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 | And even shields maybe? |
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 | Specific room sets and with Different modifiers in play |
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 | New way to view the level |
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03-01-2016 at 01:32 AM by mrimer |
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 | [Game logic] These are terrible names |
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 | Get rid of a red herring |
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03-26-2016 at 08:47 PM by Chaco |
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03-08-2016 at 01:30 PM by mrimer |
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03-08-2016 at 01:23 PM by mrimer |
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03-05-2016 at 03:24 PM by mrimer |
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03-05-2016 at 03:24 PM by mrimer |
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03-05-2016 at 03:23 PM by mrimer |
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 | Extra feature |
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03-05-2016 at 08:08 AM by mrimer |
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03-01-2016 at 01:38 AM by mrimer |
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03-01-2016 at 01:35 AM by mrimer |
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 | Also make them out of 1,000 instead of 100 |
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01-18-2016 at 02:36 PM by mrimer |
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 | [Game logic, RPG 1.3] |
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 | Sword which stacks damage. |
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05-13-2013 at 10:17 PM by mrimer |
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 | [Interface, RPG 1.3] |
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12-15-2012 at 11:57 PM by Nuntar |
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 | wherein I submit a sensible feature request |
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03-12-2011 at 07:54 PM by mrimer |
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 | [Game logic] Problem solved. Nevermind this thread. |
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 | Assist in scripting |
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05-28-2010 at 09:06 PM by Chaco |
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 | [Game logic] |
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