I'd like to request two events to complement and perform slightly different functions to the current "
Wait for event Monster Engaged"
.
*
Wait for event Combat Occurs
- This would trigger whenever combat occurs in any fashion. Currently
Wait for event Monster Engaged does not fire when combat occurs, for example, due to a hostile NPC moving into the player and fighting him that way. This event would take into account all combat in the room, whether player-engaged or not. Should NPC to NPC fighting be implemented, an option to take that into account would be good too.
*
Wait for event Player Fights Me
- This would only trigger if the player has started combat with the NPC in question. Currently I don't think there's any functionality that duplicates precisely this behavior - the best I can do with commands like "
wait for _EnemyHP = 500"
and "
wait for _EnemyREP = 444"
is for an NPC to determine what class of monster the player is fighting, not whether or not the player is fighting him or not.
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The next RPG update is slated to update variables like _MyHP after every combat round instead of just every turn, which would be useful if an NPC stored its original HP value in a variable and waited for _MyHP to become lower than the variable, but both of these events would be useful.
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[Last edited by Chaco at 05-28-2010 09:07 PM]