I don't know why exactly, but I thought it might be fun to come up with, and describe, some intentionally dumb DROD elements--I guess as a weird thought exercise. The hope is to come up with something that might sound reasonable at first, but if you think about actually trying to play with it in a hold you realize how unpleasant it could really be. Or else, to go way over the top and come up with something as ridiculous and stupid as possible.
Anyway, behold the list, and feel free to add to it!
Inconsistent Timeclone: Like a regular timeclone,
except it fails to record on any turn where the threat clock displays 10, 20, or 30. When playing back, it skips those moves and goes straight to what came after, so 30 turns of recording become 27 turns of playback. I'd put this in the realm of "
theoretically scriptable, maybe, with a lot of difficulty"
.
Indecisive Roach: These include a Psuedo Random Number Generator in their programming, which is reasonably even in distribution of values but not very complicated--having a cycle of length around 100-200. On every turn, in move-order order, each inconsistent roach reads and progresses this PRNG, using its result to decide whether it should move toward or away from its current Natural Target. So--these
technically behave in a predictable and consistent way, but there's no easy and quick way to know what a bunch of them will do on any given turn. Very scriptable, but you definitely shouldn't.
Chadder: Name was selected to be as unpleasant-sounding as possible from alternatives like Chaindder, Gentriyadder, etc. Like an adder, it can eat things and grow longer; its head is its weak point and stabbing it makes it shorter; but unlike an adder, it can't shrink if it's stuck. Like a gentryii, its "
tail"
is a length of chain instead, and it can and does (try to) move like a roach in all circumstances. Definitely not scriptable...I think. Not without chain-granting/shortening commands being added to DROD script anyway.
H-Bomb: If it is attacked, bumped into, or otherwise disturbed in any way whatsoever, it explodes and blows up the entire room. Its explosions are much more powerful than any normal explosion, destroying even walls, doors, and "
invincible"
monsters, and it doesn't care about force arrows. It leaves the room (and the entire hold it's in!) a smoldering crater.
Zeeky: Says "
the Zeeky words"
on turn 30, causing the same explosion effect as the H-bomb. Cannot be killed, but instead must be pushed into a pit or water before it's too late.
...Okay I admit, these last two are actually just references to the Demented Cartoon Movie.
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[Last edited by Xindaris at 04-29-2024 11:44 PM]