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Caravel Forum : DROD Boards : Architecture : Halph's Secret
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eatmorepies
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File: Halphs Secret.hold (2.8 KB)
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icon Halph's Secret (0)  
Here is my first published hold. In this hold, Beethro Budkin must confront the most arduous task he has ever had to take...to clean Halph's dungeon.

[Last edited by eatmorepies at 03-01-2017 10:42 PM : I made an update to the hold.]
03-01-2017 at 02:38 AM
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Dischorran
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Welcome back! Here's how the architectural process works. People have been pretty good about giving feedback lately.

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03-01-2017 at 02:40 AM
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Insoluble
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File: Halphs Secret.demo (14.6 KB)
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Welcome to the architecture board. It's great to see more new architects making holds! As Dischorran mentioned, this is the place to let other DROD folks take a look at your hold and make helpful suggestions for how to polish it up for eventual publication.

Here are some suggestions that I'd recommend to get you started.

1) Mark the hold as "anyone edit" while it is on the architecture board so that people can test it more easily. You can change it back before it gets published.

2) Place at least one or two checkpoints in any room with either a monster or a room exit. If you need help deciding where to place them I'm happy to offer suggestions.

3) Download the demo's attached to this post if you'd like to see how I solved your rooms. You can watch these after downloading them by pressing F6 in a room then clicking the "Import" button at the bottom. I can provide commentary too if you'd like.

In general I thought this hold have a very nice atmosphere. The difficulty is pretty low compared to a lot of recently released holds, but that's not a bad thing. It's similar in difficulty to Avos' Dungeon released last year and a lot of people liked that one.

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[Last edited by Insoluble at 03-01-2017 02:52 AM]
03-01-2017 at 02:48 AM
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Matt2k
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Good start! Needs to be a bit longer. :D
03-01-2017 at 02:48 AM
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eatmorepies
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quote:
Insoluble wrote:
Welcome to the architecture board. It's great to see more new architects making holds! As Dischorran mentioned, this is the place to let other DROD folks take a look at your hold and make helpful suggestions for how to polish it up for eventual publication.

Here are some suggestions that I'd recommend to get you started.

1) Mark the hold as "anyone edit" while it is on the architecture board so that people can test it more easily. You can change it back before it gets published.

2) Place at least one or two checkpoints in any room with either a monster or a room exit. If you need help deciding where to place them I'm happy to offer suggestions.

3) Download the demo's attached to this post if you'd like to see how I solved your rooms. You can watch these after downloading them by pressing F6 in a room then clicking the "Import" button at the bottom. I can provide commentary too if you'd like.

In general I thought this hold have a very nice atmosphere. The difficulty is pretty low compared to a lot of recently released holds, but that's not a bad thing. It's similar in difficulty to Avos' Dungeon released last year and a lot of people liked that one.


How do I run your demo file?
03-01-2017 at 10:39 PM
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eatmorepies
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I made an update to the hold. It fixes a bug in which the goblin could be killed prematurely in Second Level: Once West.
03-01-2017 at 10:44 PM
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Insoluble
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If you click on the link, depending on your browser you'll either download it directly to some folder or you'll be given the option to open it directly with DROD (the later option is easier). ONce you've done this:

1) Open up the hold in DROD and go to any room you'd like to see the demo for. This works either in the editor or while playing.

2) type the F6 button on your keyboard to open up the demo menu.

3) If you don't see the demo there on the screen already, click the "Import" button at the bottom of the screen then select the path to the folder to which you downloaded the file. The demo file should appear.

4) Once you've successfully imported the demo, you should be able to view demos for all rooms.

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03-01-2017 at 10:47 PM
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Dischorran
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quote:
eatmorepies wrote:
I made an update to the hold. It fixes a bug in which the goblin could be killed prematurely in Second Level: Once West.
I can still chase the goblin into the orthosquares, kill it, and step off the arrow to the south.

You might try playing some user-made holds to get a feel for how people approach level design.

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03-01-2017 at 11:04 PM
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Insoluble
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quote:
Dischorran wrote: You might try playing some user-made holds to get a feel for how people approach level design.


This is definitely good advice. I'll add to that and say that Avos' Dungeon is a good one to try out in that it is going for a similar difficulty level to what you have here so far. It may give you some ideas as to how you could add more rooms to what you've posted and polish the ones you currently have (don't forget to add checkpints!)

In addition to that, you may want to read through some of the architecture threads giving advice for building holds linked to here.

Hold Design tips See in particular #4

Construction Methods This one is a long read, but has a good discussion of some different ways to make various types of puzzle rooms.

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Links to neat forum tools that I always have trouble finding:
Click here to view the secret text

03-01-2017 at 11:37 PM
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