Dragon Fogel
Level: Smitemaster
Rank Points: 2467
Registered: 06-21-2014
IP: Logged
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Re: Weirdness with "Teleport Player" script (+2)
Testing results in 5.1.0.6462:
- Master wall - Blocked.
- Hold completion wall - Blocked.
- Tarstuff of any kind - Tar, mud, gel are blocked. Fluff is not.
- Serpent tails & gentryii chain (I think this already works like that but I am not 100% sure) - Rattlesnake, adder, serpent bodies and gentryii chain blocked.
- Briar of all kind - Tested roots, withered, and growth. All blocked.
- Light poles - Blocked
Monsters - Tested some, not all. Results: you can teleport into puffs, killing roles that die to them. And just killing the puff if you use a construct role.
You can also bodykill monsters by teleporting into them if your role allows that. Of course, this only works if the monster is vulnerable to bodykills.
Similarly, you can teleport into a character and it's blocked unless you can bodykill them. However, Citizens are vulnerable to bodykills and teleporting into Citizen-type NPCs is banned. In addition, killing a citizen or an NPC through teleporting will break stealth, but that's more a topic for the discussion of what should break stealth.
Also, weapons do not block teleports. They won't kill you on the teleport turn, though.
I haven't tested if anything's blocking teleports but shouldn't. That's a lot of additional work, so I may not get to it.
[Last edited by Dragon Fogel at 02-18-2016 04:23 AM]
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