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Caravel Forum : DROD Boards : Holds : Hypercube (Multidimensional navigation)
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7.8/10 (22 votes)
σ 1.34
Author Name:Dischorran
Submitted By:Dischorran
Hold Name:Hypercube
Theme:Multidimensional navigation
Author's Difficulty:
Number of Levels:5
Number of Rooms:18
Number of Monsters:32
Version:DROD: Gunthro and the Epic Blunder (4.0)
High Scores:View High Scores
Hold Karma:100 (+100 / -0)
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File: Hypercube draft 4.hold (3.6 KB)
Downloaded 850 times.
License: Other
From: Unspecified
icon Hypercube  
This is a bite-sized, single-idea, scripting-free, non-traditional, hyphenated-adjective-laden hold. Clearing rooms will be easy enough; getting to the exit is another matter.

Thanks go to Panther and Schik for beta testing.
05-01-2013 at 03:38 AM
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Hikari
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icon Re: Hypercube (+1)  
This was a fun little diversion, certainly. Managing to work out how to not only clear all the rooms, but clear them in an order where the exit was still reachable, was a pleasant puzzle, and the secret room a delightful bit of challenge at the very end.

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05-01-2013 at 11:34 AM
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Kwerulous
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icon Re: Hypercube (+1)  
Okay, so I've counted about 30 backtracking issues so far. ;)

...seriously, this is a good hold. Unique concept, indeed. It is a single puzzle spread across several rooms which is essentially determining the order in which to complete rooms. I had thought about solving it using a more rigorous approach but in the end just sort of 'felt' my way to the (a?) correct solution. It isn't trial-and-error though - you deduce the route using logic.

Overall this was a short, but fun and different hold. I gave it 8/10 and 4 brains.
05-01-2013 at 04:52 PM
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slimm tom
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icon Re: Hypercube (+1)  
This hold is great fun! Very interesting concept, I enjoyed working out in which order to beat the rooms. While a certain degree of planning is required, there's no strict solution, as to avoid frustration.

9/10 and 4,5 brains!
05-01-2013 at 05:17 PM
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west.logan
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icon Re: Hypercube (+2)  
First hold I've completed in quite a while. It was a very clever idea and I liked how the similarities of the room but the positioning of the enemies led to some interesting puzzles. Took me a while to figure out where each staircase went though. I really enjoyed it.

I may have done an unintended solution for the room with the roach queen.

Click here to view the secret text


As a side note, this hold is a perfect example of the "he who gets there first gets the most points" problem. Not everyone cares about high scores but this is a case where one is at a 3-point disadvantage times 15 levels simply for showing up late to the party :(
The only room that had some real potential to minimize was the secret room.

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[Last edited by west.logan at 05-01-2013 08:39 PM]
05-01-2013 at 08:33 PM
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Dischorran
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icon Re: Hypercube (+1)  
west.logan wrote:
As a side note, this hold is a perfect example of the "he who gets there first gets the most points" problem. Not everyone cares about high scores but this is a case where one is at a 3-point disadvantage times 15 levels simply for showing up late to the party :(
The only room that had some real potential to minimize was the secret room.
Yeah, this was brought up in the HA process, and I decided that there was at least a little thought involved in all but one of the rooms, so I left high scores on. And then released it when the usual suspects weren't around to hog the easy ones..

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05-01-2013 at 10:47 PM
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OneMoreNameless
Level: Master Delver
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icon Re: Hypercube (+1)  
:toohard

This hold is fantastic.
I am not being sarcastic.
I may be being slightly facetious.

4 brains and 10 fun, would recommend for the intelligent novelty.
05-03-2013 at 11:17 AM
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Rheb
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icon Re: Hypercube (+1)  
I completed this without understanding much of what was going on, basically clearing most of one level to then move on to the next, until I had a somewhat clear view of the path between all the rooms that were left and could start working on getting a sequence right.

But, as stated by Hikari, it was a fun diversion.

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05-06-2013 at 11:53 AM
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jbluestein
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icon Re: Hypercube (+2)  
Just mastered this one. I enjoyed it a lot, particularly the puzzle aspect of solving the rooms in the correct order.

The primary conceit of the hold didn't entirely work for me -- I felt like there should be some actual obvious discernible pattern that you would have to suss out to solve it, but the hold is small enough that you're able to handle it by trial and error. Minor quibble, perhaps.

All in all, it was a fun way to spend an hour.

4 brains, 7 fun.

Josh

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06-21-2013 at 12:04 PM
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elfbutt
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icon Re: Hypercube (+1)  
Very very cool! Thank you.

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02-19-2014 at 04:57 AM
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abe10
Level: Goblin
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icon Re: Hypercube (0)  
It would be ok if you never blocked off the stairs.

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04-04-2014 at 06:57 PM
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Pinnacle
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icon Re: Hypercube (+5)  
abe10 wrote:
It would be ok if you never blocked off the stairs.

Pretty sure that would completely trivialize the entire hold.

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04-04-2014 at 07:36 PM
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