Two questions one comment (cue "
Lovers Theme"
by Hervé Roy):
Q0) Can spikes be scripted to rise on the same turn by event rather than following a pattern? Specifically, can spikes be scripted to rise at the end of the same turn in which creatures appear? (This would be a good solution to the very annoying 'can't ensure the room gets clear with stuff so I guess have some black doors everywhere' issue.)
Q1) If spikes are present on turn 0 then you would immediately die if a room entrance put you on spikes, correct? (I think this is actually a useful feature...)
C0) Any chance we might have a pit that you are permitted to walk upon, which acts as an exit? This can't be easily scripted because you can't walk on pits normally, and custom pit would be hard to make it look right without permission to copypasta.
(
Edit: I think you can see the potential relationship between Q1 and C0 even if you haven't played PSII.)
Also please no spoilerybabblesquawks I want 5 to be a surprise! I happened to accidentally the whole spikes part but I am still successfully avoiding everything else for now.
____________________________
Trickster
Official Hold ProgressClick here to view the secret text
×Beethro and the Secret Society: Postmastered
Beethro's Teacher: In Progress
Complex Complex: In Progress
Devilishly Dangerous Dungeons of Doom: In Progress
Finding the First Truth: Postmastered
Gunthro and the Epic Blunder: In Progress
Halph Has a Bad Day: Mastered (no door)
Journey to Rooted Hold: Postmastered
King Dugan's Dungeon 2.0: Postmastered
Master Locks: Mastered (no door)
Master Locks Expert: Mastered (no door)
Perfect: In Progress (Perfect 8)
Smitemastery 101: Postmastered
Suit Pursuit: In Progress
Tendry's Tale: Mastered (RPG)
The Choice: Postmastered
The City Beneath: Postmastered
Favorite Unofficial Holds (I need to play more!)
Click here to view the secret text
×A Quiet Place: Mastered (no door)
Advanced Concepts: In Progress
Archipelago: In Progress (Island 12)
Break Out Of Jail: Conquered (86%)
Dr. E. Will's Mega Complex: In Progress
Hold Anonymous: In Progress
Paycheck: Conquered (75%)
The Test of Mind: Mastered (RPG)
Unfriendly Islands: In Progress
Val Unrich: In Progress
war10: Mastered (no door)
war15: Mastered (no door)
war: the truth within: Mastered (no door)
Washed Ashore: Mastered (RPG)
My HoldsClick here to view the secret text
×The Plague Within (RPG) (alpha)
Tinytall Tower (Smitemaster) (beta)
Do Not Disturb Compilation (level contributions) (in review)
Riddle of the Bar (compilation)
[Last edited by Trickster at 06-06-2013 07:09 PM]