Dischorran has informed me that people in chat are complaining about difficulty seeing features, which may be in part due to the switch to Sandstone at the last minute.
As far as I am aware, the annoyance would be telling pits from pit platforms from water from water platforms; the lighting technique isn't much different from things I've seen in the recent SmS and GatEB (at least it looks the same on my monitor). You might want to turn Alpha blending off if you have difficulty seeing the features.
For what it's worth, I don't suspect this will be an issue anywhere else in the tower since I'm not mixing pits, water, and two kinds of platforms there. Most of the rooms are quite clear. But if this is a huge problem, a little feedback now might be good, because none of my testers have noticed what I'm hearing now.
EDIT: Ah, right, the flashing tiles. Derp. Yes, I can totally understand that.
I tried to mark the flashing areas with checkpoints or other prominent features to make them more obvious. This is a strategy I used in other rooms with builders (I think there's only one or two remaining in the tower that qualify, however).
EDIT EDIT: And people turning off alpha blending means they miss the spectacular light-show blending and shading I did in that last room.
So unfortunate!
____________________________
Trickster
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[Last edited by Trickster at 05-10-2012 05:21 AM]