Inspired by
this earlier thread: some things I don't like about RPG.
As I noted
here, the effects of right-clicking the minimap confuse me. Some of the colors are too similar, and mostly it seems to mean having more information I have to remember.
The mouseover on the minimap tells you one of four pieces of information about the room: treasure, enemies, open doors, or nothing; but it picks only one of them, rather than telling you that, e.g., a room still has both enemies and treasure.
The demo seemed to me to be very basic. I felt like I was more or less walking through it, picking things up, killing things, but not making the kinds of decisions that the Spitemaster advocates
in this post. Generally, in fact, I didn't feel like the demo really highlighted the game's qualities; I gather the post-demo area does that better, which I think is a shame.
Essentially, I wish I were feeling more excited about the game. As it is, before I buy it, I'm waiting to see if user-made level sets can give a better sense of the game's potential.