×3 Course Hold
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×Standard hack-and-slash, really. Main Course 2S was just kind of irritating, especially since the move counter covered up the randomly-appearing stalwart. 5
Arcade
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×Interesting concept, but perhaps just not the right medium. The sports games were trivial(ish), the Sokoban was just irritating (where are the non-pressure plates?). The tiltmaze was simply hard to parse, with all the doors making the walls nonobvious. I know many people liked it, but. 5
Bagel Strike
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×I want those ten minutes of my life back. The writing was terrible ("Onoes! Bugs!"), the plot dull, the puzzles straightforward. The "take the secret passage" aspect was its redeeming feature, but not that redeeming. 3
Blorn Bridge
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×Some nice stuff here, though the overall idea was a little thin. (Lots of walking in circles, since it wasn't especially clear from the minimap which "matching circle" was which, i.e. which door you'd just unlocked.) Ran out of time in the middle of 2N. 7
Confusing Hold
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×Unfortunately, on the second level, I started going, "This is dull." I found it just a little too hard to parse; I couldn't figure out where I needed to go. 6
The Exterminator Chronicles
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×I have to admit I may have been a little unfair here, but I just got very tired, very quickly, of walking into and then out of rooms I didn't need to, or want to, solve. If it makes it into the finals, I promise to try it again. 2
Trapdoor Maze
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×In contest entries in general, no matter how much I dislike an entry, I don't give it a 1 unless it violates the rules--it's copied from someone else's work, for instance.
This got a 1. That's because, well, the rules asked for a hold, and this was...I don't know what this was. You just walk out of the room; the complication--or rather, irritation--was that you can't backtrack and can't really see what you're doing. There was nothing interesting here whatsoever. 1