Tahnan
Level: Smitemaster
Rank Points: 2460
Registered: 11-14-2005
IP: Logged
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Re: Cab driver's paradise (+1)
It occurs to me that I could be a whole lot more helpful in my criticism than "wow, that was no fun".
So let's see. As hack-n-slash rooms go, I:1N1E and I:2N1W are fairly interesting. I:Entrance and I:1N, on the other hand, are fairly mindless; there's pretty much one thing to do, and it's a small variation on "walk in a straight line".
That kind of variation is fairly typical for the rest of the hold: I thought II:2N was fun, but the two rooms north of it were more or less "head north, swinging appropriately"; level 3 had some interesting horde-management puzzles, but level 5 was just a whole lot of "head north up the screen, stabbing as you go".
And, yes, VII:1N was just plain irritating. The basic strategy in this room is just "walk in, stab everything, walk out", and the addition of hundreds of potions only made it take twice as long as you placed decoys and mimics everywhere, and not any more interesting.
Checkpoints have been discussed, but to be concrete: the checkpoints in II:1N are scattered wholly arbitrarily (behind force arrows? why?; two or three squares apart? why?), whereas other rooms entirely lack them, and one or two checkpoints would have been a kindness.
So, er, yes. I have to admit it's kind of hard to judge what you intended with this hold; certainly your feature requests have been of the form "I understand what DROD is about, and I don't particularly care", and perhaps that was the motivating factor behind this hold as well. But if you are trying to build things that are interesting and entertaining, well, perhaps this will have been useful.
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