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Topic Starter |
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Latest Post |
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67 |
11-05-2025 at 07:04 PM by mrimer |
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 | [Game logic, Unspecified future release] |
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11-22-2025 at 03:02 AM by Nuntar |
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 | [Interface, RPG 2.0] |
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12-31-2025 at 01:47 PM by mrimer |
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 | [Game logic, RPG 2.1] This also applies to regular DROD |
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84 |
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 | [Unspecified future release] |
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 | [Game logic, RPG 2.1] Even more flow control |
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89 |
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 | [Interface, RPG 2.0] |
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1 |
92 |
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94 |
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 | [Visual, RPG 2.0] |
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104 |
11-05-2025 at 07:08 PM by mrimer |
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 | [Interface, RPG 2.0] |
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104 |
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 | [Game logic, RPG 2.0] |
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106 |
11-06-2025 at 05:34 PM by Nuntar |
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 | [Interface, RPG 2.1] Skeleton Lock was ambiguous |
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116 |
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 | [Interface, RPG 2.0] |
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129 |
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 | [Visual, RPG 2.0] |
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130 |
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 | [Interface, RPG 2.0] |
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131 |
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 | [Interface, RPG 2.1] |
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141 |
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 | [Visual, RPG 2.0] |
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144 |
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151 |
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08-16-2025 at 10:48 AM by Nuntar |
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 | [Interface, RPG 2.0] |
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154 |
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 | [Game logic, RPG 2.1] |
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155 |
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 | [Official Hold, RPG 2.1] |
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160 |
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 | [Game logic, RPG 2.1] |
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161 |
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168 |
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