Dragon Fogel wrote:
...Adding a path at (34,17) with a force arrow would fix this, though I'm not sure offhand how the horses would move if someone started there...
Unfortunately, this makes 3S2S trivial. So I guess this will go into the 'sad-mistakes-that-seem-to-have-limited-impact-box'.
However, I think your force arrow in 4S suggestion does work.
Also, I get a request from Nuntar for some specific checkpoints. Will make an update and ask HAs nicely to upload it.
EDIT: new version attached.
1) Added tunnel in 4S to get out of secret area if 4S1S was uncleared.
2) Added some checkpoints to 2S1E
3) Moved some checkpoints in 3S
4) Added return stairs in 3S2E when stuck behind green doors. (I considered this solution too 'ugly', but whatever. By popular demand [below] it's now included
)
Discussed 2/3 with Nuntar.
For all changes, I can't see any way for those edits to break demos.
So: dear HA-people, would you mind updating the hold? Many thanks!
____________________________
Autocorrect is
not my friend. Apologies for the typos.
[Last edited by Dying Flutchman at 04-22-2020 11:18 PM]