Having compleated the game I have this interesting roller-coaster experience. I really enjoyed the start, and the end. There was a noticable dip in enjoyement for some of the puzzles between and including area 4-3 to 5-3.
Just as jlm I found 4-3 to be a really tough area. It kind of reminds me of DROD rooms refered to as "
magic sequence"
-rooms. You find the sequence of moves that just works, and I find it really hard to look at the puzzle in hindsight, and have the solution pop out at me.
Before area 5-4 I kind of wanted to be done with the game, if this trend would continue. I really enjoyed the last three puzzles, though, and was quite sad when I was done. For me the last puzzles seemed to have some branching decissions that I could judge in advance (rather than just trying them out).
I could iteratively work out how and why to solve the puzzle the way I did, and had a few HP to spare. I also think the last puzzles where a bit more "
open"
, and I really enjoy the idea behind an altar. I find it even more fitting for a confined game like TLP than for a big game like Tower of the Sorcerer or DROD RPG (where small deviations add up and makes the end-game trivial).
Again: In some cases it's probably just my brain that is not up to the job, and this will differ for different brains. But for my brain the difficulty of e.g. area 4-3 or area 4-5 is of a different kind than the difficulty of area 5-4. I did find 5-4 hard, but in a way where I could work towards a solution in a way that I could evaluate and understand.
In conclusion I would have liked to see more puzzles like those at the very end, and actually non at all of puzzles that seemed like "
magic move sequences"
. I'm really happy the game ended on a such high note for me
.
One final bit of feedback: I would have appreciated if it was explicitly written when a secret route was impossible. Something like: "
This seems impossible right now. I may have to come back to this, somehow"
.
Thanks again, mrimer, and thanks to everybody who made this project a reality!