davidatk100 wrote:
mrimer wrote:
Haven't heard too much here in this topic by way of feedback, but I'm excited to share TLP with you nonetheless and hoping most are simply lurking while waiting for the campaign to launch.
Good guess! It sounds like it's going to be a fun book that I will enjoy and will make a great gift for some friends.
I appreciate your interest!
Now that I'm posting and no longer lurking I might as well ask some questions: Is there going to be any issues buying/shipping internationally? When do you expect the book to ship?
Great questions. Happy to answer them. We're going to be providing international shipping options. As is par for the course, international shipping will cost more than shipping inside the US, and I'm working on optimizing that cost as much as possible.
In some cases, there's not a lot of wiggle room depending on volume. I'm doing a good amount of research into logistics and fulfillment companies to determine what options would be best for TLP. Depending on the volume going to certain countries, one decent option might be to send material in bulk to a local (e.g., Amazon) fulfillment center and having all copies sent out from there, ostensibly VAT- and customs-free from that source.
I originally thought is would be like a paper version of DROD RPG but from I've read it sounds different. Is your intent that each page is a standalone puzzle with one intended solution? Does this mean that the idea is to solve rather than optimise?
Yes, TLP is similar in spirit to DROD RPG but will be a bit different from "
DROD RPG on paper"
and should provide a new, engaging experience. Erik is right. Specifically, each puzzle is standalone and is designed (in nearly all cases) to have one intended solution. The puzzles have a streamlined design that focuses on core aspects of solving focused challenges and helping the player catch those "
a-ha!"
moments where things click into place in a satisfying way.
We considered designing puzzles both ways, and early on we realized puzzles of this scale can become much more interesting to solve when they are not "
watered down"
, as it were, with multiple options letting the player do whatever.
If you do find an unintended solution, you can congratulate yourself on being especially clever!
The puzzles in this form should all be fun to play. I've gone through all the puzzles myself a long time back and it was quite engaging. Testers have given feedback the puzzle design is very good. No cheap tricks of any sort -- just pure, thematic puzzle solving goodness. They will be even better when given the full artistic treatment.
Also, how many pages/puzzles does/will it have?
The base content will have 25 puzzles. These will feature a map either on a single page or across a two-page spread. All the puzzle content is complete, but producing the finished full-graphic puzzle versions and illustration for the entire book is contingent on funding the campaign.
As you'll see when reviewers share play throughs of the demo content that comprises the first story chapter, the introductory puzzles that act as a tutorial will take around 3-10 minutes each to solve. After that point, in general, being engaged in solving a puzzle for about 30-60 minutes will be the norm. We tried to design puzzles so you can play through an area in a single sitting, though there are some special challenges near the end that might take you longer.
The book will probably end up around a hundred pages, and that could go plus or minus depending on how our cartographer brings the remainder of the puzzle material to life and what stretch goals are hit.
If the campaign hits certain stretch goals, I plan to expand the base content with bonus puzzle material for all backers.
Less than 2 weeks to go
Yess!!!!
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.