This non-traditional hold was a lot of fun to play. The puzzles are scripting-heavy, requiring Beethro either to make his way through complicated patterns of scripted roaches, or to switch back and forth between human and wraithwing to solve puzzles and navigate the hold. I preferred the shape-changing rooms myself, since the roach patterns, while novel and therefore enjoyable, leaned ever so slightly toward a trial-and-error solution.
The other real strength of the hold was in the decoration; a lot of time clearly was spent making it look good, and it really pays off. Plus, there are some good jokes, which I'm not going to spoil.
No, the hold isn't especially coherent, as the name implies. Nonetheless, the puzzles are well balanced, and the polish that a hold requires is very much present here. Nice work, and I look forward to seeing a similar hold in another few years!
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