Quewort wrote:
Well, I was thinking a lot about it: Is it possible to create so many puzzles in DROD, that next new puzzle will have exactly the same solution as previous ones? I don't mention scripting, though.
I don't know how to get this thought further, but... I'm afraid puzzles aren't endless. Or it depends on our creativity level?
I'm bad at writing, but I guess you got the idea.
The sky's the limit...
There is no risk of this ever happening in anyone's lifetime. In theory there is probably an upper bound on the maximum number of moves required to solve a DROD room, which means that the number of distinct move combinations is finite. But that number of move combinations would be so massive as to be unplayable in anyone's lifetime.
On any given turn there are 11 possible moves (well, 12 if you count special command, but it sounds as though you are not counting scripting.) If you wanted to create a different room for each of the different possible solutions that are exactly 50 moves long for instance, there would be about 11^50 of them. This is well over 100,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 rooms. To put that in perspective, if you live to be 80 years old you will have lived for about 2,500,000,000 seconds. That means that even if you play one room per second, you will only have played the most insignificant fraction of those rooms.
Now I realize there are a couple problems with this approach to counting. It may be difficult to impossible to create an interesting puzzle for many of those 11^50 possible 50 move combinations (waiting 50 turns in a row for instance seems a bit trivial), but given some of the stuff people have come up with already, I have no doubt that interesting puzzles could be created for a good chunk of them. Another problem is that you'd have a difficult time creating a room in which one 50 move combination is a valid solution but no other 50 move combinations are. This would cut down on things a bit, but again, that total number of move combinations is so huge (in this is only for 50 moves which is a pretty low move count) that there is no doubt in my mind that we will continue to see rooms with distinct solutions.
____________________________
Links to neat forum tools that I always have trouble finding:
Click here to view the secret text
[Last edited by Insoluble at 09-22-2015 06:28 PM]