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Caravel Forum : DROD Boards : Holds : Lavender Levels (Scripted toys)
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9.2/10 (14 votes)
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Author Name:Dischorran
Submitted By:Dischorran
Hold Name:Lavender Levels
Theme:Scripted toys
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Number of Levels:10
Number of Rooms:103
Number of Monsters:1132
Version:DROD: The Second Sky (5.0)
High Scores:View High Scores
Hold Karma:400 (+400 / -0)
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File: Lavender Levels 2020-11-15-2.hold (1.2 MB)
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icon Lavender Levels  
Didn't get enough toys from the bonus levels in The Second Sky? Here are some more!
10-24-2014 at 02:35 AM
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Schik
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icon Re: Lavender Levels (+2)  
The title, theme, and first post sum it up nicely - this is a group of levels that would have fit in nicely as bonus levels in TSS. Lots of new scripted elements, including one that started out as a joke a long time ago but proves to provide some really good puzzles. 9/10 would play more.


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10-24-2014 at 02:03 PM
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disoriented
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icon Re: Lavender Levels (0)  
Unfortunately even my 8-core Xeon can't keep up with the scripting requirements for Conway's Game of Life. Might have to wait for a new machine...

Are others having problems even walking through the rooms on this level?


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10-25-2014 at 08:25 PM
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adS
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icon Re: Lavender Levels (+1)  
I have an eight core 3.5 GHz with 16 GB Ram and even the room with the glider gun is reasonably fast.

adS

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10-25-2014 at 08:38 PM
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disoriented
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icon Re: Lavender Levels (0)  
Mine is 2.8 GHz, 6GB RAM.

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10-25-2014 at 08:54 PM
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adS
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icon Re: Lavender Levels (+1)  
Strange - a cellular automaton should require a fast CPU, which you have.

I have a very fast graphics board but that should not really matter.

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10-25-2014 at 09:35 PM
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Dischorran
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icon Re: Lavender Levels (+1)  
The only time my cheapish laptop has especially noticeable lag with the Conways is with the pulsar in 1N. As established in TSS, if there are significant problems, temporarily reducing unlimited undo to only a few moves should help.

If this fails, for this hold players have been allowed to vote with their feet and leave a single level uncompleted while still conquering the hold.

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10-26-2014 at 12:34 AM
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adS
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icon Re: Lavender Levels (+1)  
I have changed the undo level to unlimited and don't see any performance problems.

Well, my PC has an MS performance index of 7.8 (7.9 is the maximum) :)

adS

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10-26-2014 at 10:33 AM
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disoriented
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icon Re: Lavender Levels (0)  
Even setting undo level to 0 doesn't help, unfortunately. The level is pretty much unplayable. Awesome hold though!

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[Last edited by disoriented at 11-01-2014 03:40 PM]
10-26-2014 at 06:39 PM
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G Eye
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icon Re: Lavender Levels (0)  
How do you begin playing? I can not begin Game play. I really wanted to try it. Please Help. Someone.


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11-01-2014 at 10:19 AM
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Sandalo
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icon Re: Lavender Levels (+1)  
In the first screen, use UP/Down to select the level you want to play, and then press the "Special command" key to enter the level.

"Special command", by default, is the "." key (you can check it in setting-> commands).

I don't know exactly what is the "special command". Anyway you will need in this hold: in "A hook of my Own", there some scripting implementing a sort of teleport in the direction you are facing when you press the special command key.
11-01-2014 at 11:08 AM
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adS
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icon Re: Lavender Levels (0)  
disoriented wrote:
Even setting undo level to 0 doesn't help, unfortunately. The level is pretty much unplayable. Awesome hold though!

I have noticed that you have managed to play the level.
What have you changed?

adS

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11-02-2014 at 07:23 AM
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disoriented
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icon Re: Lavender Levels (0)  
adS wrote: I have noticed that you have managed to play the level

Not all of it.

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11-02-2014 at 07:46 AM
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adS
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File: Pic.png (946.9 KB)
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icon Re: Lavender Levels (+1)  
I have solved Conway: 1N and now I am watching my demo and see where I can optimize it.

Even on my super fast system selecting and watching a demo is a nightmare ;(

adS

PS

I have the impression that the animated preview is the problem:



It would be nice if the animation could be switched off. Even with less complicated rooms it is sometimes very slow (before it starts) and annoying.

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[Last edited by adS at 11-02-2014 10:00 AM]
11-02-2014 at 09:24 AM
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disoriented
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icon Re: Lavender Levels (0)  
Was that posted in feature requests?

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11-02-2014 at 10:28 PM
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adS
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icon Re: Lavender Levels (0)  
Now I agree with disoriented: This level is almost unplayable.

I have figured out how to solve 1N1E but I cannot finished it before DROD crashes.

Very frustrated

adS


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11-03-2014 at 06:58 PM
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adS
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File: Untitled.png (244.2 KB)
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icon Re: Lavender Levels (0)  
Missing file:



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11-05-2014 at 06:50 PM
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kieranmillar
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icon Re: Lavender Levels (+2)  
That's a joke about how the Bargain Bin level is a theme-less mash of leftover rooms. It's the level entrance text, not a real error message.

[Last edited by kieranmillar at 11-05-2014 06:57 PM]
11-05-2014 at 06:56 PM
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Dischorran
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icon Re: Lavender Levels (+1)  


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11-05-2014 at 06:59 PM
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larrymurk
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icon Re: Lavender Levels (+1)  
This hold has levels based on different scripted things.

I highly recommend everyone try out the fun scripted toys!
11-05-2014 at 08:08 PM
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adS
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icon Re: Lavender Levels (+1)  
I just noticed that I forgot to post a comment on this hold.

Normally I do not like scripting.
However, this hold is fabulous. To my shame I have to admit that I have not solved all rooms :(

Anyway, PLAY THIS HOLD. The game of life level may be hard for your CPU...

I give it 7.5 for difficulty and 10 (yes, ten) for fun.

adS

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01-12-2015 at 08:15 PM
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disoriented
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icon Re: Lavender Levels (+1)  
I got a new 4GHz quad-core i7 so I'll have to give Conway another shot and report back.

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01-12-2015 at 08:34 PM
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Dischorran
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icon Re: Lavender Levels (+1)  
Hey look, it's the two non-testers who made it to the bonus level! :)

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01-12-2015 at 09:14 PM
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disoriented
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icon Re: Lavender Levels (+1)  
adS wrote:
I just noticed that I forgot to post a comment on this hold.

Normally I do not like scripting.
However, this hold is fabulous. To my shame I have to admit that I have not solved all rooms :(

Anyway, PLAY THIS HOLD. The game of life level may be hard for your CPU...

I give it 7.5 for difficulty and 10 (yes, ten) for fun.

adS

Yes, this hold is fantastic and really shows off the enormous potential in scripting.

Want to add a feature to DROD? Just have Dischorran script it! Looking forward to the tokens and potions to come from creative architects!*

*I mean Dischorran

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[Last edited by disoriented at 01-12-2015 10:44 PM]
01-12-2015 at 10:43 PM
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uncopy2002
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File: LL Trouble is Only a Few Steps Behind 1E scripting bugs.demo (22.6 KB)
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icon Re: Lavender Levels (+2)  
There is a scripting bug on the unstable projection in Trouble is Only a Few Steps Behind: it doesn't behave well with construct piles it seems. It can either slide vertically along a diagonal, get blocked by a construct pile, or just outright disappears.

Attached is 3 demos that demonstrates the above behavior.
08-19-2016 at 02:04 PM
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Dischorran
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icon Re: Lavender Levels (0)  
uncopy2002 wrote:
There is a scripting bug on the unstable projection in Trouble is Only a Few Steps Behind: it doesn't behave well with construct piles it seems. It can either slide vertically along a diagonal, get blocked by a construct pile, or just outright disappears.

Attached is 3 demos that demonstrates the above behavior.
OK, I see what's up, more or less. Demo 1 is correct behavior - the unstable projection can be returned to the token in lieu of it exploding. I guess the checks made for that final step supersede the usual check for running into something and exploding.

I'm not sure it's worth fixing for this hold, but it might be worth a look if anyone else decides to use these. There have been enough useful scripting additions that much of the hold's scripting could use an overhaul anyway if things get reused.

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08-19-2016 at 08:45 PM
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