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Caravel Forum : DROD Boards : Architecture : Weapon
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robin
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icon Weapon (0)  
How can you give Beethro another weapon, and I mean a scripted weapon.

I'm not interested in how the bonus weapons work,

but I'm just want to know, how you can let Beethro run around with a fancy, new invented self made weapon :D

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[Last edited by robin at 07-09-2014 04:52 PM]
07-09-2014 at 04:51 PM
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larrymurk
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icon Re: Weapon (+1)  
I always think it is easiest to work from an existing example.

If you are able to edit the tss hold now robin I'd suggest looking at the scripts used for the bonus weapons to give you help scripting your own.

Maybe sometime, somewhere there will be a master repository for scripts.
07-09-2014 at 05:21 PM
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Fang
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icon Re: Weapon (0)  
Well, the custom images/etc thread I made could serve as that since I made it for custom, freely-available images and related things.

Unless there's already a broader topic buried somewhere on the board.

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07-09-2014 at 06:47 PM
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robin
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icon Re: Weapon (0)  
I'm not able to edit the TSS hold, so I can't look,
otherwise I've probably done it. :D

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07-09-2014 at 06:49 PM
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Dischorran
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icon Re: Weapon (0)  
The TSS hold is set to Only You, so we can't edit it to grab scripts.

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07-09-2014 at 11:20 PM
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Drgamer
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icon Re: Weapon (0)  
I think this is pretty related of a question.

Is there a way to make a weapon that doesn't let you turn simply by moving? More like sword than any of the bonus weapons.

Here's the gist of what I'm thinking of doing:
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While writing that up, I did think of a silly little weapon that I also want to try making.
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They're pretty silly ideas, but it's a bit more about pushing the limits of what is possible in the scripting engine. If anyone ends up being able to create something interesting with 'em, all the better.
07-10-2014 at 02:34 AM
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Dischorran
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icon Re: Weapon (0)  
I've gotten RBS trickery to kindasorta work by way of using the new "Attack tile at" command and putting the move order just after Beethro's. Presumably, obstacles could be handled by switching to overhead ghost view on squares where the character won't appear. If there's a way to handle pushing, I don't know what it would be; if any of this gets a script started, I'd love to see your final implementation!

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07-10-2014 at 03:02 AM
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Someone Else
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icon Re: Weapon (+1)  
Drgamer wrote:
I think this is pretty related of a question.

Is there a way to make a weapon that doesn't let you turn simply by moving? More like sword than any of the bonus weapons.
I think the best way might be simply to have the player having a weapon (in your example a sword) and then make the other sword be a character on the other side of the player. Either that, or change the player's orientation back to what it was (by just changing _O).
07-10-2014 at 04:55 AM
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