As requested, here's some spoilerific info on the new tar type that you'll be seeing in the near future in TSS.
As you already know, the new serpent type is not quite a serpent. Similarly, the new tarstuff is not quite a tarstuff. It's a clingy, caustic, poisonous gas. Its soft and sweet sounding name,
Fluff, belies its deadly nature.
Fluff can be pumped into a room through
vents, which spew out new gas every thirty turns. When fluff is already on a discharging vent, the fluff will grow like tarstuff. Otherwise, a
fluff baby (sometimes called a "
puff"
) will form instead. Fluff babies float slowly toward the nearest organism, at the rate of about one foot per second (i.e., one tile per five turns). When they come into contact, the fluff neutralizes the organism and is itself destroyed in the process. Activating fluff produces a chemical reaction that severely draws energy out of the surrounding material. As such, water can be
frozen on the tile that a puff neutralizes its target. Fluff babies can also congeal back into a mass of fluff on contact.
As a gas, sword swipes have no effect of fluff. Fortunately, other types of weapons can be used to destabilize fluff and blow it about.
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I think it's interesting how the color scheme for the serpents and tarstuffs has evolved. We started with red serpents and blue tar. Then we added complementary blue rattlesnakes and red mud. Then we added green adders and green gel to complete the RGB triple. Now we are adding shiny black gentryii and misty white fluff, each with their own distinct look and feel, to the color wheel.
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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 11-30-2013 05:12 AM]