hyperme wrote:
Okay, I have no problem with you making this game or it's inspirations but making people go through Facebook to download is morally indefensible. Worse than these new-fangled ad links even.
You don't have to like the page!
It was just a convenient way to make sure all the links are updated - if it bothers people I'll spend the time updating them manually, though.
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Open Hexagon 1.4 released!
Formatted readme:
http://bit.ly/TqXBsY
This update focuses mainly on bug fixes and LUA improvements.
Debug log now only displays in debug mode.
LUA files should not crash the game anymore.
LUA can now get keyboard input and execute functions every frame.
Removed the pseudo-3D effects.
Difficulty multiplier calculations are slightly changed - it may be more effective now.
Download at:
http://cdn.benjojo.co.uk/OpenHexagonV1.4.7z
Official page:
http://www.facebook.com/OpenHexagon
(thanks to Benjojo for hosting!)
Have fun!
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Changelog:
-Changed: LUA file execution errors do not crash the game anymore - they display an error in the console and kill the player
-Changed: LUA runtime execution errors do not crash the game anymore - they display an error in the console and try continuing the game
-Removed: scripted events from default levels (the flow isn't interrupted anymore)
-Removed: experimental pseudo-3D effects
-Fixed: index calculation bug in default pattern LUA files (thanks Sean Pek!)
-Fixed: level rotation always in the same direction
-Fixed: getPerfectDelay() not returning the correct values
-Added: LUA REQUIRED level function onUpdate(mFrameTime), which is called every frame
-Added: LUA isKeyPressed(mKey) command, as requested - it returns true if mKey is pressed
-Changed: logging is only enabled in debug mode, which can be set in config.json or by using the debug.bat file, which loads the debug config override
Sorry if there are any last-minute bugs. Please report them and I'll fix as soon as possible!
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http://vittorioromeo.info
[Last edited by vittro at 11-28-2012 05:03 PM]