So I saw the subtitle and decided I would spend a while playing this –
I really liked the puzzles and solutions in general, especially because of the way the style made the architect’s attention and consideration to the nuances of each puzzle very clear to me, something which I’ve never seen before (though I don’t play many user-made holds). It’s also given me several thoughts for my own architecture.
1N1E was probably my favourite, since I’ve never seen anything like it before. The other “best” rooms for me were 2N3E, 2N2E (though I’m not really sure what the western door was for), and 3N2E. I probably ended up spending the most time overall on 2N2E. As mentioned above, 3N3E was the easiest, as the only possible paths of all the roaches are fairly evident.
Selected criticisms, though they’re all personal preferences:
- 1N looked very interesting at first, but I found myself feeling somewhat let down by the solution...I was expecting to have to block roaches on the green doors, move back and forth a few times, etc. (I felt a bit of the same for 3N2E, but not enough to detract from the room there).
- 2N1E was a bit tedious, trying to keep track of all eight roaches in the maze. It wasn’t terribly so, however, and I did like the idea the room was based on.
- 1E and 1N2E felt almost unnecessary, being very easy and not too different from the harder 2N3E. (I did end up doing 2N3E before finding either of the other two, though, so the contrast may have been more apparent).
Nine fun, three brains. Thanks very much!
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Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.
.....the king of the skies.....
[Last edited by The_Red_Hawk at 08-01-2009 05:49 AM]