I looked at the new version.
First, if you'd like to change the Entrance to a different room:
1. Place a new level entrance where you'd like the Entrance to be.
2. Double click the new level entrance Beethro and check the "
Make this the main level entrance"
box.
Regarding the changed rooms on the first level:
Click here to view the secret text
×Thank you for all the checkpoints!
Now make sure the player will actually be able to step on some. In 3W, I can't get to any of them.
1W - This room still has an unintended solution. I can still solve the central adder puzzle with a fegundo. Remember, when a fegundo is on an orthosquare and you point him diagonally, he remains stationary without exploding.
1S3W - This room is now a little more challenging.
Second level:
Click here to view the secret text
×Overall, this level requires a lot of patience to complete.
1W - This room is now possible. Some of the squares a quite tricky! Particularly the one in the NE corner.
You may wish to put the conquer token under the red door, so people will get different scores for this room.
1N1E - This is a very tight little tar-cutting efficiency puzzle. Especially the first part, where I had to try many times. The second half was pretty easy, by comparison, and I got it on my first try.
2N - You'll find that orb puzzles are a touchy subject among players. Some people will love this room, as each little sub-puzzle can be worked out on paper in a few minutes, and each has a different trick to it. Other people categorically hate orb puzzles. Not sure what an "intended solution" vs an "unintended solution" might look like, but I hit the conquer token on turn 156.
1E - I'm sure it's fun covering a room in complete darkness, but please don't. I'm sorry, but that's just annoying. Here's what I did when I got to 1E. I hit escape, went to Settings, unchecked the alpha blending box, came back and walked through this room with no lighting effects whatsoever.
1S1E - This room has no monsters and no conquer token, so it's not necessary to solve the puzzle to conquer the room. I suggest putting a conquer token under the black door. I solved the token puzzle anyway and enjoyed it - it's one of the best puzzles on the level. Needs a checkpoint though.
2E - I haven't solved this room yet, because it's too much strain on my eyes. Please change the floor style under the force arrows (maybe to grass). It's next to impossible to see white Fortress style force arrows on white floor tiles. If you're going to make a force arrow maze, it needs to be very easy to see the force arrows. Also, please don't use darkness to decorate the area where Beethro is walking.