Here's BoyBlue's long-awaited third installment in the trilogy that began with
Edge of the World and continued with
Madness in the Spring. Hooray!
This full length hold contains clever linchpin puzzles as well as some hack-and-slash type rooms (each of which has a definite strategy). For many of the linchpin rooms, the player must question initial assumptions. I can't tell you how long I spent trying to outrun a fuse that couldn't be outrun, or trying to extract a snake from a corridor it couldn't come out of. As we'd expect in a BoyBlue hold, the player must also consider unique interactions between various game elements, including movement order.
Even though many of the puzzles in this hold are quite tricky, there are some not-so-tricky ones here too... you just have to find them. The levels are large, so the player has lots of interesting puzzles to choose from when starting out. So grab your sword - and your thinking cap - and give this one a try!
Oh, and the postmastery level is something else.