Tahnan wrote:
There's some very nice stuff in here. I'm going to nitpick a little:
1. Some of the rooms had (what seemed to be) unintended solutions. e.g. Lesson 12: 2E and Lesson 5: 2E, where I can't imagine that my solutions were what was intended.
2. Along those lines: most of the "kill the slayer" rooms, as they had no monsters other than the slayer, are unhighscoreable--that is, you can walk in and walk back out, giving them one-move solutions. Conquer tokens past the purple doors would have solved this.
But all in all, a solid hold (and a nice break from staring at the Edge of the World going, "Wha?").
Well, I think I know what you mean in L15 - if you were
Click here to view the secret text
×in that 7,7,3,3,7,7,3,3 sequence
, that was the intended solution.
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I'm currently working on
Jerrik's Dungeon, an oldschool Hold for TCB.