bomber50 wrote:
However, I thought that the fegundos were usually useless. I usually found it a lot easier just to blow every single one up.
I find this statement utterly mysterious. Given that on three of the five levels you're trapped behind a green door with only the fegundos to use, and that the remaining two levels have a number of rooms that have monsters that you can't kill without using the fegundos (because you're behind a green door, you're swordless, the monsters are behind force arrows, etc.), I have no idea how you can find the fegundos "
usually useless"
. For perhaps 3/4 of the rooms, they're utterly necessary.
Generally I liked the hold. There was the occasional mystifying element (why is there a platform in 5:4S?) or room (isn't 5:3S kind of trivial?), but mostly I found it quite interesting. Some of that was from the optimizer's perspective--i.e., "
what's the best use I can make of these things?"
But fun in any case.