I've ran the test spider against 5.1.1, checking the top demo of every published room. I'd appreciate some help.
Here is the list of rooms and reasons they failed:
Click here to view the secret text
×
Broken by serpent+brain+nopath: (
this)
Smallsome Swicks (Hold ID: 5) -> Shallow Down -> 1 South, 1 West -> confirmed completable by skell
Unfortunate Architect Compilation (Hold ID: 104) -> Restricted Resources -> 1 North, 1 East -> confirmed completable by Dragon Fogel
Beethro and the Secret Society (Hold ID: 181) -> The Headquarters -> 1 East -> confirmed completable by skell
The Consequence (Hold ID: 295) -> Primary the First -> 2 North -> confirmed completable by skell
Invisibility Compilation (Hold ID: 376) -> Peek-a-Boo -> 1 North, 2 West -> confirmed completable by Doom and Dragon Fogel
Xindaris' First Hold (Hold ID: 644) -> Invisible Brains -> 2 East -> confirmed completable by Xindaris
Xindaris' First Hold (Hold ID: 644) -> Invisible Brains -> 1 North -> confirmed completable by Xindaris
Xindaris' First Hold (Hold ID: 644) -> Invisible Brains -> 1 North, 2 East -> confirmed completable by Xindaris
Xindaris' First Hold (Hold ID: 644) -> Invisible Brains -> 2 North, 1 East -> confirmed completable by Xindaris
Quick Lunch Break Hold #3 (Hold ID: 725) -> A Dozen Rooms (Minus Two) -> 2 North -> confirmed completable by Dragon Fogel
Magical briar connectins: (
this)
The Goblin (Hold ID: 373) -> The Briar Patch -> 2 South, 1 East -> confirmed completable by TFMurphy. Also PMed author.
Bridge building woes: (
this)
Cheap Trick contest compilation (Hold ID: 392) -> Chicanery -> 1 East -> confirmed completable by Dragon Fogel
Finding the First Truth (Hold ID: 524) -> Decoy Level -> 2 South, 1 West -> confirmed completable by skell
Killing citizens no longer breaks stealth: (
this)
Unfinished Work (Hold ID: 402) -> Ocean -> 2 North -> confirmed completable by Dragon Fogel
Clone ordering changes: (
this)
Christmas Tower (Hold ID: 452) -> First Level -> 1 South, 1 East -> confirmed completable by Dragon Fogel (linked thread) and Doom
Body killing stuff is consistent in breaking stealth with sword killing: (
this)
Empire's power: The slayer vats (Hold ID: 472) -> The Lab -> Entrance -> confirmed completable by skell
Flight of the Fegundo (Hold ID: 483) -> Jungle Heat -> 3 North -> confirmed completable by skell and Kalin
Zealots' Trials (Hold ID: 762) -> Path of Shapeshifting -> 2 South -> MXvladi provided a fix, will diff the hold, check thing and pass it on for HAs for updating.
Can no longer build briar under characters - needs script update: (
this)
I'll take care of updating the script in a backwards-compatible manner.
Lavender Levels (Hold ID: 623) ->
Fencing Lessons ->
Entrance ->
Do nothing yet
Lavender Levels (Hold ID: 623) ->
Fencing Lessons ->
1 North ->
Do nothing yet
Lavender Levels (Hold ID: 623) ->
Fencing Lessons ->
1 East ->
Do nothing yet
Lavender Levels (Hold ID: 623) ->
Fencing Lessons ->
1 West ->
Do nothing yet
Lavender Levels (Hold ID: 623) ->
Fencing Lessons ->
1 North, 1 East ->
Do nothing yet
Lavender Levels (Hold ID: 623) ->
Fencing Lessons ->
3 West ->
Do nothing yet
Lavender Levels (Hold ID: 623) ->
Fencing Lessons ->
2 West ->
Do nothing yet
Pushing kegs into swords makes them explode almost immediately: (
this)
Elemental Showcase 5.0 (Hold ID: 626) -> Gears Within Gears -> 1 North, 1 East -> confirmed completable by skell
Blockerture Science Laboratories (Hold ID: 717) -> Exit Garden -> 1 South, 1 East -> confirmed completable by Xindaris
Daggers no longer prevent babies from spawning under them (
this)
Chance for Paradise (Hold ID: 666) -> Unstable Sewer -> 2 North -> Cannot be completed. PMed Crimson Moon, if no response in a week I'll continue with Doom's script, unless someone can complete it as-is (which I doubt, I am pretty sure I myself have brute force checked all possible approaches)
Rival Startup (Hold ID: 770) -> Brewing Vats -> 1 South, 1 West -> confirmed completable by Dragon Fogel
Gentryii chain not correctly updating pathmapping (
this)
Combined hazards (Hold ID: 700) -> Gentryii & pressure plates -> 1 North, 1 West -> confirmed completable by Doom
Combined hazards (Hold ID: 700) -> The end is the beginning is the end -> 1 South -> confirmed completable by Doom
Fixes to imperative Pathmap obstacle not always updating the pathmap (
this)
Blockerture Science Laboratories (Hold ID: 717) -> Floating Antechamber -> 2 North -> confirmed completable by Xindaris
Aumtlich can no longer break more than one orb in a turn (
this)
The Twelve Days of Christmas (Hold ID: 730) -> And Then There Were None -> 3 East -> Impossible, contacted entry author.
Individual explanations:
Something to do with when tokens trigger but can't remember the specific fix. In 5.1.1 the failing demo would have the unarmed Temporal Projection step SW (while facing E) and Beethro step on the rearm token on the same turn, but it would change direction to SW despite theorethically having hte sword already
- Temporal Adventure (Hold ID: 655) -> Palace Beyond Time -> 2 East -> confirmed completable by skell
Guards used to refuse to body kill with dagger but now they do and I can't find relevant thre and I am not sure this can be completed in 5.1.1.
- Don't Play This Dumb Hold (Hold ID: 719) -> Some Dumb Rooms -> 2 North, 11 West -> confirmed completable by Doom - disoriented is fine keeping it as-is.
I need your help. For every one I marked as "
SOMEONE PLEASE CONFIRM COMPLETABLE!"
I need someone to check if it's completable. Not look at the room, I need them to actually be played through and cleared. In many of those most likely only a few demos are broken but still. At this point all the remaining things we'll be fixing for 5.1.1 will be regressions, no new fixes to game logic will be coming.
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[Last edited by skell at 11-15-2020 09:24 PM]